David (LongNight)
they/them
5.0
(15)
Timezone
About David (LongNight)
Greetings! I'm David, and I've been playing TTRPGs for over 20 years, and been running them as a DM/Storyteller for over fifteen years, mainly in D&D and Vampire: The Masquerade. My goal in hosting any game is to give the players the best experience possible, including ambient music and soundtracks, heavily modified and customized FoundryVTT tabletops with web-based hosting, help in learning the game's system and rules (yes, even if you are new!) and a *collaborative* storytelling experience that immerses you in the world we're exploring. What do I mean by collaborative storytelling? I strive to make every player feel included in both the group of players and in the telling of the actual story, whether it be high fantasy or modern day. My favorite and most memorable campaigns as a player have always brought the group of players together in telling a great story with input from everyone, not just the GM. That being said, the games I run tend to be more role-play than roll-play, so if that's something you're looking for, I hope to see you in a game sometime soon!
At a glance
3 years on StartPlaying
362 games hosted
Highly rated for: Storytelling, Creativity, Teacher
Featured Prompts
My 3 systems I'd bring to a desert island would be
Daggerheart, World of Darkness and Daggerheart.
My favorite system of all Time is
World of Darkness (Vampire: the Masquerade)
How David (LongNight) runs games
The games I run tend to be more role-play than roll-play, but crunchy tactical combat has its place in any game and can be fun every once in a while!
David (LongNight)'s ideal table
My tables are all about telling a story, whether its serious or funny. If you can share the spotlight with everyone and contribute to the roleplay, you'll fit in at my tables.
Featured Prompts
I love it when a player
surprises me with a cool solution to a problem in the story.
I think min/maxing...
has its place, but I'd rather see characters that struggle with some things.
David (LongNight)'s Preferences
Systems
Platforms
Game Mechanics