I've been playing and running games for almost decade now, and I don't plan on stopping anytime soon. I like running games that are player focused and story driven, and in general my goal is to help people fully realize the story they want to tell with their characters. Primarily I run games set in the World Of Darkness across the varying editions.
Roleplay is always going to be a huge part of my games, and I strive to give each npc a unique voice and supply them with their own motivations and agendas, and just generally try to make the world feel consistent and immersive. I use music to set the mood and tone of any given or particular scene, and strive for atmosphere. Combat tends to be violent quick and deadly in my games. The narrative context of a given fight matters more to me than balance, so players are encouraged to be selective about which battles they choose to engage in as I feel it would be disengenious to the experience if I made the world pull its punches.
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