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JonnyDM

he/him

5.0

(22)

Timezone

America/new York

Language

English
French

About JonnyDM

As a 20-year veteran, I specialize in long, immersive campaigns that span over a year or more. Within my home-brew world of the Vermillion Isles, sessions run for at least 3 hours, featuring dynamic lighting, custom maps, evocative music, personalized and custom handouts, atmospheric effects, voice modulation, sourced materials, and some API scripts. I focus on crafting rich narratives and fostering exploration over mere 'winning' or endless dungeon crawls, although I ensure players face challenging encounters. Progress is marked by milestones, allowing for negotiation, strategy, or combat at the group's preferred pace. Trailer https://drive.google.com/file/d/1RnW7spttQROJCfB1EGD9uJ7r_FuKX_8H/view?usp=sharing Tourist Guide to the Isles PDF https://drive.google.com/file/d/1iSOsN3Bh7aHyG9kiRFY4-smm2_eWjj0-/view?usp=sharing Roll20 Profile https://app.roll20.net/users/1137458/jonnydm

At a glance

1 year on StartPlaying

498 games hosted

Highly rated for: Creativity, World Builder, Voices

Featured Prompts

I became a GM because

because it gives me a creative outlet to build worlds and places where amazing people can tell their own stories. I love that we get to shape the world together as we go.

I got started GMing...

when a group of friends wanted to dive into this amazing hobby back in 2004, but no one wanted to take on the role of GM since everyone just wanted to play. So I volunteered to run the game, and I’ve been the forever GM ever since!

How JonnyDM runs games

– Over 20 years of Game Mastering – I specialize in creating deeply immersive gameplay experiences. – I craft extensive campaigns that unfold over a year or two, guiding players from humble beginnings to epic heroes. – Our weekly sessions, lasting 3 to 4 hours, offer a consistent journey through a richly developed home-brewed world. – Prioritizing storytelling and roleplay, I aim to balance challenge and enjoyment for all players. – Progression in the game is marked by milestones rather than experience points, allowing for negotiation, strategic planning, and engaging combat encounters at your own pace. – I embrace the "Rule of Cool" to enhance the game's enjoyment. – I design custom maps, handouts, spells, races, subclasses, and magical items to elevate the experience and theme of the world. – Our sessions are lively and immersive and utilize dynamic lighting, sound effects, music, atmospheric enhancements, and playful voice alterations. – Players can access the Vermillion Isles Legend Keeper Wiki, a central hub for all world-related information and our collective adventures.

Featured Prompts

My games focus on...

the story and the narrative of the characters. The players drive the story forward.

Rules are...

Meant to be broken!

JonnyDM's Preferences

Game Mechanics

Game style

Rule of Cool (RoC)

Sandbox / Open World

JonnyDM's games