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Jabber

he/him

5.0

(1)

Timezone

America/detroit

Language

English

About Jabber

Greetings, my name's Jabber (online persona). I'm twenty-two years old, a college graduate with an art degree, and I have a passion and love for storytelling. LoTr, The Hobbit, Narnia, Harry Potter, How to Train Your Dragon, Anime, Manga, I've consumed so much fantasy it's not even funny. The most significant aspect I have always taken from consuming that media is the story, which drove me into DnD as a whole. 2014 was when I really took a look at D&D as a whole. When I was at Books-A-Million with my mother, I convinced her to get me the Phandelver starter set, and from there, I never looked back. I fell in love with the game, and soon began meeting people who shared that joy. Eventually, I found myself behind the screen, running one-shots and crafting my own stories. When I got a job, buying books and commissioning art soon found their way into my life, followed by a plethora of Kickstarters. But my joy was seeing the players cheer, laugh, and cry as they explored the games I ran; it's what drives me to this day to run games. Now, here I am, wanting to bring what I can to the table as a professional GM, as a true testament to myself and what I have learned over the years. If you trust me with your time and character, it would be a great honor, and I will ensure you have the best time possible, feeling the same joy I do while running games.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Storytelling, Rule of Cool

Featured Prompts

I became a GM because

When I first saw D&D, I became hooked on telling my own stories, and soon it turned into an obsession that became my passion. The ability to weave a story into a beautiful tale, something that can be remembered and recalled for years, is what I genuinely have come to love and enjoy.

My favorite shows/movies are

Supernatural, Grimm, Tracker, Dr.Stone, Cyberpunk Edgerunners, The Mentalist, The Blacklist, One Piece, and about any genre of romance anime I can find.

When I'm not running games I'm...

Writing down ideas for new campaigns or story beats, getting addicted to a new video game, or binge-watching a TV show, = learning about a new TTRPG system, reading a book, etc. I am a nerd through and through with everything I do, adding to my story-writing abilities.

How Jabber runs games

When you sit down at my table, you can expect honesty, an interactive story, and rewarding moments for being a part of the tale. My goal as a Game Master is to make you the center stage actor, to give you the spotlight, and to weave a story you will remember for a lifetime. I take storytelling and character backstories very seriously. I don't want you to be an A-list actor, but I will make your character a part of the world. Even if it's a pre-written module, each character will have a place within the story, their own time to shine. Not only that, I will make sure you feel as though your choices have an impact. I can't say I'm the next Matt Mercer or Brennen Lee Mulligan, but I will strive to be a Game Master you can always rely on for a fun and memorable time.

Featured Prompts

My games focus on...

Storytelling is the main focus of my games. Every tale I write has some form of story involved, whether it be an epic saga or a minute folk tale; story is always a strong focus of my games. It is why I take great joy when I see my players take that same level of agency when creating their characters

Rules are...

I have a list of rules in my games, most of which are kept on a Google Doc for ease. But I keep a strong focus on making sure everyone has a good time and real-life problems are left at the door: no drama, no OOC fighting, and just several hours of enjoyment for everyone involved. That is how I roll

When it comes to voices

I can't say I am on Matt Mercer's level, but I do my best to try to make characters sound unique, and definitely give major characters/NPCs the spotlight for vocals. I want to ensure that my players can easily recall NPCs without much effort.

Jabber's ideal table

When you roll up (pun intended) to my table, expect a calm and chill atmosphere out of game, jokes, hijinks, etc. I don't keep too many rules, but the critical ones are for player enjoyment and party health. Real-world chaos has no place in an escape from reality. In-game, you'll have a variety of encounters that can be intense, emotional, or just downright chaotic, as the storytelling shines true. I use the rule of cool a lot, focusing on player agency and creativity more than strict guidelines, so if you enjoy telling a good story, making memorable character arcs, and finding some way to convince a lord that a fish is the rarest item in the world, you'll find that at my table. If you feel like that's your scene, then welcome aboard, we'll have a swell time for sure!

Featured Prompts

I love it when a player

Takes the wheel with character creation and really looks for a unique story to tell. Especially when it comes to in-game flavoring or use of spells/abilities, I love player ingenuity and character development, which is why I encourage thoughtful characters and more roleplay-focused games.

I think min/maxing...

Min/maxing for me is all about context. Are you doing it for storytelling/fun, or are you trying to 'beat' the game master? If it's the former, then it's completely fine with reasoning and a well-written character; however, if it's the latter, I feel it's in bad taste.

My table is not the place for...

Murder hobos, solo brooders (not solo moments, but the edge-lords, etc), non-roleplayers, I want to foster a story-themed game where violence is not always the answer, players think outside the box using character notes to help influence the scene, and work together/be a team to accomplish goals.

Jabber's Preferences

Game Mechanics

Game style

Roleplay Heavy

Rule of Cool (RoC)

Organized Play

Combat Lite

Realm Building

Jabber's games