Izumi
he/him
Timezone
Language
Identity
About Izumi
I'm Miya, autistic(asperger), passionate, and relentless. I've been running D&D for 6 years, and here's what I've learned: the best sessions aren't the ones where everything goes to plan, they're the ones where someone does something completely unexpected, and suddenly the whole table is invested in whether it'll work. This sums it: https://youtu.be/ePePT80Y1JY If you want character-driven stories, tactical combat that feels cinematic, and a DM who'll care more about your backstory than you do, then let's roll some dice.
At a glance
1 year on StartPlaying
Featured Prompts
I became a GM because
I fell in love with sharing imaginations and wanted to create the experiences that made me fall in love with D&D. Six years later, I'm still chasing moments when strangers become friends building something unforgettable together, because what is the point in living if not to love those I hold dear?
I got started GMing...
always thinking that my ultimate in goal when I DM is to see the people at the table smile, laugh and remember these memories, that's what makes me happy to sit behind the DM screen; Whether it means telling a good narrative story, sharing lore of world and folks or, dramatizing tale-worthy fights.
When I'm not running games I'm...
I'm trying to learn new skills to add to my toolset as a DM whether it be so far: mapmaking, FoundryVTT macros, learning digital art for NPC artworks, worldbuilding, making concept art, or even Video Editing. I try to play in other people's campaigns to learn more about players. I hate AI. Hate.
How Izumi runs games
As a DM, I tend to craft the arcs of the story in relation to character backgrounds. I heavily use character backstories in crafting the shape of the story, giving every player a feeling of weight an importance to their backgrounds. What makes my games different: I get obsessed with your character's story. You mention a complicated relationship with your mentor? They're showing up in Act Two with a morally questionable favor. I prep major NPCs with definable looks or sometimes custom artworks and give them distinct voices. Your backstory isn't flavor text it becomes the plot. I generally run RAW (Rules as Written) to keep consistency, but I’m open to adjusting if it makes the game more fun, fair, and exciting. I love epic battles, creative strategies, and tactical depth. Encounters are more than just hit points—they require teamwork, positioning, and smart decision-making. Whether you're facing a mind flayer cabal or a dragon in its lair, expect memorable, intense fights. My homebrew setting is my home, and I love staying true to its stories, deities, and histories. If you're a lore fan, you’ll appreciate the details woven into the adventure. If you're new, I’ll introduce you to its rich depth. I reward roleplay and creative thinking. My players make the story - I just flesh it out. I don't railroad. Want to sail to another continent instead of following the main quest? Do it. Just know the world doesn't pause, villains keep scheming, consequences keep building. Your choices reshape everything. Production Discord for voice chat (and video), with FoundryVTT (provided) as my virtual table top of choice for the past years for dice rolls and sheets, which you can join through a browser (preferably chromium based). Production: - Dynamic lighting/LoS, dynamic terrain, and animated spell effects in Foundry; - Custom battle-, regional, and world maps made with Clipstudio Paint, Dungeondraft and Inkarnate; - Plethora of Animated Scenes from JamesRPG Art for Theatre of the Mind stages; - Curated soundtracks from Michael Ghelfi Studios, Tabletop Audio, Rush Garcia, Martia's Muses, Skyrim OST, Tabletop RPG Music, OST from BG3, SotC OST, and the entire Final Fantasy OST (thanks to my friend); D&D stylized session-, lore-, (WIP-) setting guide, etc.- handouts made with Homebrewery, CSP, & Inkarnate;
Featured Prompts
My games focus on...
you! The players! The heroes! Without you, there is no story. Sure, I could write something up, but if I wanted to do that, then I'd be an author. The collaborative storytelling is the best part and why I do this. Things have gone a completely different and better way than I thought because of it
Rules are...
Helpful as guides, but secondary to the story and gameplay enjoyment, but you know, balance still wants to stay indoors and not out of a window. Sometimes I sound like a stickler, but I don't mean any offense to it, if it's bothering you, say it to my face. No BS
When it comes to voices
I'm no voice actor but I try, every NPC gets a distinct vocal identity, raspy elders, battle-scarred warriors, scheming mages, cheerful innkeepers. Voices make the world feel alive and help you connect emotionally to the people you meet, whether you love, hate, or mourn them.
Izumi's ideal table
I’m looking for friends who enjoy collaborative storytelling and want to build something long-term together. The best fit for my table is a group that shares the spotlight, respects the tone of the world, and is just as invested in character moments and roleplay as they are in combat (where you should also roleplay btw). I value players who engage with the setting, treat NPCs like real parts of the story, and understand that actions have consequences. Be enthusiastic, and part-take in the world as if you are walking amongst everybody as your character. Talk to each other, talk to the NPC's, and sound like a genuine person. This is a game but it's also fantasy and magic using the imagination AND time of the party and me, you have to treat it with respect. Reliability, open communication, engagement and a willingness to work together both in and out of character are very important to me. Players who stay present and participate actively. This doesn't mean that you have to be a part of every single scene, but there's nothing worse than GMing a group of players that are all on their phone or checked out, so you have to repeat yourself. If you aren't part of a scene, that doesn't mean that you can't watch and enjoy the show unfolding before your very eyes. You'll miss out on so much entertainment that way. The vibe at my table is relaxed but engaged. We're here to tell a story together, not for me to perform at you. I've had players from completely different countries become genuine friends through my campaigns, talking every day, gaming together outside sessions, the whole thing. That's what I'm after: a group that actually enjoys each other's company and wants to see where this story takes us, because I've never really had that before in my life nor country. What to expect: - Sessions are 50% RP/investigation, 50% tactical combat - Your character's flaws and fears matter as much as their strengths - Moral dilemmas with no clear "right" answer - NPCs with their own goals, secrets, and lives - A world that reacts dynamically to your choices - Consequences that echo through the entire campaign - Between-session RP channels to keep the story alive - Safety tools (Lines & Veils, X-N-O Cards, Stars & Wishes, Roses & Thorns) for everyone's comfort If you're up for character-driven stories, creative risks, and being part of a table that feels more like a friend group than a discord videocall you'll fit right in.
Featured Prompts
If you're into ___, you're going to love my table
High fantasy with heart, stories where laughter and tension coexist, tactical combat that feels cinematic, and characters whose choices actually matter. Roleplay-heavy with meaningful combat, where your backstory shapes the plot. You'll love it.
I love it when a player
Fully commits to their character's flaws and makes bold choices that prioritize story over optimization. When someone risks the perfect plan for a great character moment, that's when D&D comes alive. Those sessions we remember for years.
I think it's a red flag when players...
Forget we're building a story together. Metagaming, spotlight-hogging, or mocking others kills the magic fast. We're here to have fun and meet people, if you're ruining that for others, this table isn't for you. Respect matters most.
Izumi's Preferences
Platforms
Game Mechanics