Izumi Miyamura
he/him
Timezone
Language
Identity
About Izumi Miyamura
I'm Miya, autistic, passionate, and relentless. I've been running D&D for 6 years since 2020, and I'm here to display and share that passion for TTRPGs to you !! :O I especially enjoy helping new players get comfortable with the game and making it easy to jump in. My table is built on inclusivity, respect, and collaboration. I want every player to feel welcome, heard, and able to contribute to the story. I’ve run games in living rooms, game stores, conventions, and plenty of places in between. No matter the setting, my goal is always the same: to create a fun, engaging experience and a story worth remembering. If you want someone who hates AI, likes to draw, is obsessed with world-building (and spending too much time on Foundry), character-driven stories, combat that doesn't feel thoughtless; And one who'll care more about your backstory than you do - Then let me behind the DM screen! :DDD
At a glance
2 years on StartPlaying
$7 per session
Featured Prompts
I became a GM because
I fell in love with sharing imaginations and wanted to create the experiences that made me fall in love with D&D. Six years later, I'm still chasing moments when strangers become friends building something unforgettable together, because what is the point in living if not to love those I hold dear?
I started running games because...
because my ultimate goal when I DM is to see the people at the table smile, laugh and remember these memories that we make together, that's what makes me happy to sit behind the DM screen; Whether it means telling a good narrative story, sharing lore or, funny moments between characters.
When I'm not running games I'm...
trying to learn new skills to add to my toolset as a DM whether it be so far: mapmaking, FoundryVTT, Digital art , worldbuilding, making concept art, or even video editing. I hate AI. Hate.
How Izumi Miyamura runs games
As a DM, I tend to craft arc and beginning of a campaign in relation to character backstory. I enjoy mixing PC elements with what I have, giving every player a feeling of weight an importance to their OC (that I also love). What makes my games different: I am obsessed with Fantasy. I always fantasize or daydream about myself lying on a small hill, under a tree, surrounded by windswept tall grass underneath the light of 2 moons whilst magical fireflies surround me. I don’t know if it sounds weird but you can’t tell me you don’t want to do that! I’ve even put it on my bucket list to construct a room for myself for just that purpose in the future, just like that Rain Room Notch has! In all I just want to evoke that feeling, that escape into another world, that passion, through my DMing in all of my players so they too can escape. My homebrew setting is my home, and I love staying true to its stories, deities, and histories. If you're a lore fan, you’ll appreciate the details woven into the adventure. If you're new, I’ll introduce you to its rich depth. I reward roleplay and creative thinking. My players make the story - I just flesh it out.
Featured Prompts
My games focus on...
you! The players! The heroes! Without you, there is no story. Sure, I could write something up, but if I wanted to do that, then I'd be an author. The collaborative storytelling is the best part and why I do this. Things have gone a completely different and better way than I thought because of it
Rules are...
Helpful as guides, but secondary to the story and gameplay enjoyment, but you know, balance still wants to stay indoors and not out of a window. Sometimes I sound like a stickler, but I don't mean any offense to it, if it's bothering you, say it to my face. No BS
When it comes to voices
I'm really trying to be a voice actor, you won't really hear talk in my normal voice for NPCs. For my very first campaigns I even learnt some Icelandic, and Elvish! Voices make the world feel alive and help you connect emotionally to the people you meet, whether you love, hate, or mourn them.
Izumi Miyamura's ideal table
My ideal table is, above all, diverse. My games are made richer by folks from different backgrounds, different genders and orientations, and different playstyles, and I encourage and celebrate my players' uniqueness.
Featured Prompts
If you're into ___, you're going to love my table
High fantasy with heart, stories where laughter and tension coexist, roleplay-heavy with meaningful combat, where your backstory shapes the plot.
I love it when a player
Fully commits to their character and makes bold choices that prioritize story over optimization. When someone invests in their character AND in others, that's when D&D comes alive. Those sessions we remember for years.
I think it's a red flag when players...
Forget we're building a story together. Metagaming, spotlight-hogging, or mocking others kills the magic fast. We're here to have fun and meet new and diverse people, if you're ruining that for others, this table isn't for you. Respect matters most.
Izumi Miyamura's Preferences
Platforms
Game Mechanics
Game style
Roleplay Heavy
Sandbox / Open World
Combat Lite
Puzzle / Mystery Focused
Realm Building