IvanGMT
he/him
4.9
(35)
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About IvanGMT
I’ve been GM-ing since 2019, running everything from one-shots to a three-year bi-weekly campaign. My style blends gritty, character-driven fantasy with just enough humor to keep things fun. I draw inspiration from writers like Joe Abercrombie and George R. R. Martin, as well as The Witcher, Game of Thrones, and classic myth. At my table, player freedom comes first. Want to ignore the main plot and instead lead an army of hyenas against the white walls of Minas Tirith? Perfect, I’ll make it epic. My goal is always to create a vivid theatre-of-the-mind experience where players can unleash their creativity and leave with unforgettable stories.
At a glance
1 year on StartPlaying
31 games hosted
Highly rated for: Creativity, Storytelling, Rule of Cool
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I became a GM because
It's the best thing
How IvanGMT runs games
I run sessions fully theatre-of-the-mind. This keeps immersion front and center, creating a natural flow and strong momentum. Character backstories are not only welcome, they’re woven directly into the narrative. The atmosphere is collaborative: if the table leans toward gritty drama, dark humor, or high adventure, the game naturally follows that energy. Players in my games have true freedom of choice. You’re not limited to the options I describe - you can propose creative solutions and even add details to the world, almost like being a “micro-GM.” For example: GM: The thief you’re chasing climbs to a balcony 40 feet up, there's a staircase leading up. How do you pursue? Player: The thief's too fast, there any trebuchet's nearby we could use to launch ourselves up? The more unlikely the idea, the harder it is to pull off, but the option is always there. This freedom of imagination is at the core of my games.
Featured Prompts
My games focus on...
Role-playing & immersion
IvanGMT's ideal table
I focus my games on character interaction and immersive role-play. I love hosting tables where players stay in character, banter naturally, and build the world through their conversations. While I enjoy combat too, social interactions are at the forefront. To put it in perspective: 70% Roleplay/Exploration, 30% Combat
IvanGMT's Preferences
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