IvanGMT
he/him
5.0
(39)
Timezone
Language
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About IvanGMT
Well met! Do you enjoy gritty fantasy, memorable characters, and the occasional laugh in the face of an untimely demise? Then you might feel right at home at my table! I've been GMing since 2018, running character-driven adventures inspired by writers like Joe Abercrombie and George R. R. Martin, as well as video games such as The Witcher, Shadow of the Colossus, and Dragon Age: Origins. Above all, my goal is for everyone at the table to have a great time. I want my games to be a place where you can relax, get invested in your character, share a laugh, and let your imagination run wild. My games tend to focus on roleplay, meaningful interactions, and character-driven storytelling, with combat that serves a purpose rather than simply filling time. I favour theatre-of-the-mind gameplay, using descriptive narration, ambient music, and sound to bring scenes to life rather than relying on maps and visual aids. My aim is to recreate the feeling of sitting around a real-life table & sharing a story with friends. So let's roll some dice, make questionable decisions, surprise each other, and create a story worth remembering. See you at the table!
At a glance
1 year on StartPlaying
94 games hosted
Highly rated for: Creativity, Storytelling, Rule of Cool
$25 per session
Average response time: 1 hour
Response rate: 100%
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Featured Prompts
I became a GM because
It's the best thing
I got started GMing...
During the pandemic, a friend bought the module ''Tomb of Annihilation'' for D&D 5e. My group of friends never played TTRPG's and I wanted to run it for them. It was a great campaign, during uncertain times.
My favorite shows/movies are
• LotR trilogy • The Mummy (1999) • Dragonball
How IvanGMT runs games
Player freedom and creativity are at the heart of my games. You're not limited to the options I describe or the solutions I have in mind. You can propose unconventional approaches, interact with the world in unexpected ways, and even contribute details to the story yourself. Almost like being a micro-GM. Here's an example of what that might look like: GM: "The thief you're chasing scrambles up to a balcony 40 feet above the ground. There's a staircase leading up to it, as well as scaffolding left behind by workers repairing the outer walls. How do you pursue her?" PLAYER: "She's too nimble for us to catch her that way. Are there any trebuchets nearby we could use to launch ourselves up there instead?" GM: "There might be." The more outlandish your idea, the harder it might be to pull off. If you can come up with a creative approach, we'll figure out how to make it work and what the consequences might be.
Featured Prompts
My games focus on...
Role-playing & immersion
IvanGMT's ideal table
I love tables where characters come alive: In-character conversations, witty banter, unexpected friendships, heated arguments, and those little moments of roleplay that develop naturally between players are what make a campaign memorable to me. And when it comes to combat? I'm a big fan. I enjoy tactical encounters where the environment is more than just background scenery. There's almost always something you can interact with, exploit, or turn to your advantage. I love it when players look at a battlefield and ask, "What else can we do here?" rather than simply trading attacks until one side falls. Say you're fighting a ragtag bunch of dockworkers on a pier. Nearby, an exotic snake tamer keeps his most venomous and agile specimens locked in cages. What happens if you break the cages mid-fight?