Isaiah Huey
he/him
5.0
(5)
Timezone
About Isaiah Huey
My name is Isaiah Huey and I have been playing dungeons and dragons for 20+ years. I started with AD&D and I have never looked back. In those years I have spent the vast majority as a GM, running games for new friends who I was trying to indoctrinate into the light of adventure with friends. I have DM'd for groups as large as 10 and as small as one other person, so I am flexible in how I can operate as GM.
At a glance
Less than a year on StartPlaying
4 games hosted
Highly rated for: Voices, Creativity, Teacher
Average response time: 3 hours
Response rate: 100%
Featured Prompts
I became a GM because
I wanted to make friends when I was a kid and introducing them to the game seemed like a fun way to do that. I also found I love collaborative story-telling , and that role-playing games are one of the; if not the best way to tell a story with others.
I got started GMing...
When I was a kid first introducing others to D&D, and I've been GMing ever since. I love getting to collaborate with players and see the interesting things that can be done in game.
My favorite system of all Time is
Dungeons & Dragons, there is a lot of rigidity to the game, but it is also incredibly flexible and always has been. It provides a plethora of tools for you to then use however you want, and that unlimited creative freedom has always been something I have loved about the game.
How Isaiah Huey runs games
I love to roleplay in games, giving voice to NPC's, monsters, etc. is something that I think enhances the game, but is also just so much fun for me. I enjoy narrative driven stories, I work to weave the lore/backstory of your characters into the game to make the world that was built by you feel as alive as possible. Combat is an opportunity for a lot of classes to shine, and I also believe it is an opportunity to see all of the weird, horrifying and whacky creatures that exist in the Dungeons & Dragons worlds. I like to use monsters as they are, but I will tailor them to specific encounters, worlds, and parties to make it feel more unique. You can only slay so many bandits before it starts to feel stale. I like to have players roll often, we didn't buy all of this shiny math rocks to never use them, and asking players to attempt group skill checks, or to roll for unique skill checks based on how they worded the attempt. I don't go out of my way to kill characters in combat or out, however I do believe that if your characters are in a bad situation that sometimes a character dies, but in a world of revivify and resurrections, that isn't to say that death is the end of a characters story. It very well might be the beginning of some grand new adventure as the party works of debt to a local temple. What would a game of D&D be without puzzles, politics and dungeons? Combat is one way to challenge the players, but I believe in flexing all the muscles while on an adventure.
Featured Prompts
I deal with rules issues by...
Making a ruling in the moment to try to keep the flow of the game, but then discussing with the players afterwards to see if there was a better solution or if the ruling was fine by everyone.
I prep by
Throwing buckets of a paint at a canvas and seeing what sticks.
When it comes to voices
I think it helps make NPCs feel more alive, and for the characters to come across as their own people with a unique way of communicating with others.
Isaiah Huey's ideal table
My table is one where you can be yourself, and have a good time telling stories. Players who are interested in roleplaying, in your character being connected to the larger plot, or telling character-driven stories will fit right in. The vibe at my tables is welcoming, entertaining, and (if I'm doing everything right) engaging.
Featured Prompts
I am for a vibe that's...
Excited to be here, to play, to learn, to have a good time playing pretend.
I love it when a player
Engages with another in roleplay and the characters have some form of back and forth going where both players learn not only about their character but also their fellow players as well.
I think metagaming...
Has a place in the game, but I think it is important to distinguish between your knowledge and the characters knowledge. You might know that silver is really effective against werewolves, but does your character know that?
Isaiah Huey's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World