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Zain (Invictus)

Zain (Invictus) (he/him)

5.0

(4)

2 years on StartPlaying

7 games hosted

Highly rated for: Knows the Rules, Teacher, Storytelling

About me

I have played DnD for about 5 years. I first got into the game because of Critical Role and then Dimension 20. I love the freedom of a DnD World and the magical, fantasy that exists in those realms. I have DMd several games. The way that I run my games are: šŸ‰I strive to make my adventures have custom elements to the characters. For example, your backstory might come back to haunt or help you. It might not. A strange action might have consequences. Relationships that your character fosters might have value and influence. šŸ‰ My DnD worlds, as I think all the most fun worlds are, are living and breathing. šŸ‰I can work with pretty much any playstyle, to make you feel special and as a hero in your own story. Yes, there are other players, but you are all heroes and I spotlight as such. This ensures quality of gameplay. This is also why most of my games will have a smaller/ medium sized player limit. šŸ‰ I have access to a plethora of DnD Information and resources and strive to be as knowledgeable about the game as possible, often watching youtube videos, browsing forums, contemplating new strategies, and new content, etc.

GM Style

In a nutshell: Action. Roleplay. Narrative. Consequences. Living World. Humor. Fun. My 9 Fundamentals: 1. My campaigns have customized elements even if they are official modules. This includes incorporating things like your background. Your backstory might come back to haunt or help you. It might not. No matter the playstyle, there will be something for you to enjoy! 2. Love roleplaying. This is the heart of the world. You will meet people, learn truths, confront lies, make friends, make enemies, and who knows what else. Your roleplaying and your decisions are key and drive the narrative. 3. Actions have consequences! Sometimes good, sometimes bad! A good deed might be noticed and rewarded. A crime might be met with city guard or by recruitment from a underground organization. Relationships that your character fosters might have value and influence. 4. Fast paced, and potentially challenging combat. Reward you for winning, but defeating all your opponents is not the only road to victory! 5. I can work with pretty much any playstyle, to make you feel special and as a hero in your own story. Yes, there are other players, but you are all heroes and I spotlight as such. 6.High quality of gameplay evidenced through storylines, world building, player agency, and world responsiveness. This is also why most of my games will have a smaller/ medium sized player limit. 7.My DnD worlds, as I think all the most fun worlds are, are living and breathing. This tyes everything else together! 8. Accommodating of brand new players to the greatest of veterans. 9. For the most part, I run via the standard RAW rules, but I view the rules as a general guide- not a be-all-end-all. I have less restrictions that other DMs because I like to let you have more freedom... and if you are powerful, that actually opens up a whole new universe of ways to challenge you. As a DM, I want the players to have fun and will often allow cool, fun things to happen!

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