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Cost Per Player

$20.00
Hamster Emperor

Hamster Emperor (he/they)

5.0

(6)

Less than a year on StartPlaying

5 games hosted

Highly rated for: Storytelling, Inclusive, Creativity

Average response time: 12 hours

Response rate: 100%

About me

Hi! I'm an aspiring Game Master looking to branch out from my 5E roots. I love mechanical crunch, discourse about the game/hobby and love to improve. I have about 4 years experience running games, but frankly I would love to get that number even higher with more campaigns, with more systems! My Priorities: Run an engaging, fun and challenging game where players are expected to overcome hardship with creative and ingenious solutions! Foster a narrative where heroes are tested, their dynamics are at the forefront and their choices always matter! Facilitate a space where mistakes are made and being human is understood, while always striving for a better hobby space for all! Run an inclusive and celebratory space for BIPOC and LGBTQIA+ members of the community, including talkbacks, safety tools and honest communication! Finally and most importantly, always be learning! If it is a system or mechanic or rule or just how to be a better person/storyteller, I want to hear about it and discuss it! I love nothing more than learning and improving. I hope you do too.

GM Style

Here's the rub: I like jokes. I like dungeons. I like high-stakes, crunchy desperate moments, which we both as characters and players laugh about later. There is nothing more blood-pumping for me than when the players are staring desperately at a still spinning d20, and then the sound of cheers as they succeed. In my games, you can expect: - Custom handmade dungeons, populated by monsters of my own sick imagining - Engaging and dramatic NPCs to aid and oppose you - Moral quandaries and situations that challenge your PC to grow and change - A flair for the dramatic, always setting the stage with stakes and consequence - A world that changes and evolves as you make choices - ones that will return to haunt or delight you! - Strategic combat where very rarely are you left without choices - Lots of homebrew and custom items/feats/subclasses/classes/spells... you get the idea - Discourse and discussion, and overall a prioritization of fun! I love tactical combat and emotional challenges. Rarely at my table are players left without decisions, and rarely are they left without the opportunity for critique (of me) and improvement. I run a game where choices matter, where each event and encounter return to influence the world and characters later, where nothing is without consequence. I run a game where discussion is paramount, where the players have as much agency in how and where the world unfolds both in the game and above the table. Fun is first and foremost in my mind, and if it isn't fun, why bother?

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