Grim
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About Grim
Hey guys! You can call me Grim. I'm a Dungeon Master with a decent amount of experience, and am giving a go at Professional DM'ing, hoping my skills are up to the standards. What sets me apart from a lot of other DM's, is my content. I take D&D 5e, and I make it my own, I make it more, because that's what I believe Official D&D to be- To take a game, and make it your own. I do this with my own custom world, entirely thought of and created by myself, as well as adding my own mechanics to the game to make it feel more exciting, faster paced, and more cinematic. Trying to really put you, into the eyes of your character. For me, as a DM, it's about two things; Creating an epic story, and fulfilling my players D&D Dreams. In that endeavor, I give into my players, and I let them design a character in anyway they wish. Almost nothing is off limits, as long as it's not over powered, and fits with the lore of the game and world. Want to create your own class? Let's do it!! Tweak a class and it's mechanics to better fit an aesthetic? Hell yea! I'm all for what my players want, and letting them have it. So come on and try me out, and let's create an epic adventure together.
At a glance
4 years on StartPlaying
How Grim runs games
My GM style is a fairly mixed style. I love combat, and I love to make combat more cinematic and realistic. I want it so my players really feel like they're in the fight, in the eyes of their character. I do this by introducing my own mechanics into standard 5e, such as Combat Instances. Have you ever been attacked by a Goblin, and felt odd feeling like you as a character can do almost nothing about it, short of hoping the Goblin misses your AC? Yea, me too. That's what Combat Instances are all about. When someone attacks you, you engage in a Combat Instance, and both have an action to take. The action you take, entirely depends on what kind of character your playing. Will you dodge the attack? Block it? Make one of your own? The choice is entirely yours. My aim for combat is to break away from the tired locked in turn based combat. In my campaign, you will have more control over your character while in combat, and have more options for you to take. The story is also incredibly important to me, as is Role Play. The combat is fun, but the real fun is in making the story, and Role Play is the biggest component of that. In that fact, my games are very Role Play centered, and I ask my players to stay in character as much as possible.