Professional Game MasterTodd Ramseyhe/him
My background is in improv, so my games often have a free-flowing narrative that provides direction and motivations for players, with flexibility and opportunities for player choice and volition. This creates a few challenges when playing virtually, so I enjoy using pre-published modules for these games. I'm looking forward to gaming with you!
I love the stories that emerge from a group of players who are wholly invested in their characters. They understand their backstories, consistently behave in alignment with their values and experiences, and are invested in their role in the context of the whole group. To that end, role playing takes the forefront of my games. I love bringing NPCs and environments to life. I try to do voices, but sadly I’m pretty terrible at voice acting. So, apologies for that in advance! Combat in my games typically takes place on a gridded map. I enjoy the tactical aspect of the game, but don’t love when it gets bogged down unnecessarily. I like my players to stay engaged between their turns and ready to act when they’re up. I also love and reward creative thinking and non-typical actions in combat. I’m not great at devising puzzles, but as I generally use pre-written modules, I use them and enjoy them when they come up in the story. Lastly, I want the game to be a collaboration. Even when using a published adventure, I want the players to feel invested and in charge of their story.
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