Paul banner

Paul

he/him

5.0

(9)

Timezone

America/new York

Language

English

Identity

Streamer
Artist
Teacher/Educator
Voice Actor
Game Designer

About Paul

Hey, I'm Paul! I’ve been playing D&D for eight years and running games for five. My goal is to deliver immersive, player driven sessions where your choices matter and the world responds in meaningful ways. Roleplay is a big part of my games. NPCs feel like real people, and I love when a session naturally leans into character moments or unexpected detours. I encourage roleplay but never force it. Combat is fast, tactical, and dangerous. Enemies think and adapt, and the battlefield is part of the challenge. I want you to feel like your decisions matter, whether you’re in a fight or finding a creative way around one. Exploration is more than travel. I like to include puzzles, skill challenges, and unexpected moments that make the world feel alive and worth discovering. I’m always open to chatting about your playstyle or any specific ideas you have. If this sounds like the kind of game you’d enjoy, feel free to reach out, I’d love to have you at the table!

At a glance

2 years on StartPlaying

8 games hosted

Highly rated for: Storytelling, Visual Aid, Teacher

Featured Prompts

I got started GMing...

Because I began running games for my kids. Watching them dive into stories and bring their characters to life inspired me to keep creating and growing as a Game Master. It’s been an incredible journey ever since.

The three words my players would use to describe me are...

Fair, Creative, Adaptable

When I'm not running games I'm...

Spending time with my family. They always come first. When I'm not with my wife and kids, I'm busy creating new stories, preparing for sessions, or diving into fantasy shows and games. Storytelling is my passion. It fills my days whether I’m writing, running games, or enjoying epic tales on screen.

How Paul runs games

I focus on making every session fun, engaging, and tailored to the players at the table. I like to adjust my style based on what the group enjoys, whether that's roleplaying, combat, or a mix of both. I sometimes enjoy using character voices to bring the world to life, not amazing it at it, but I try not to go over the top. I also make sure that everyone, not just the loudest voices, gets a chance to shine in their own way. I run games using FoundryVTT. I have a rich D&D Beyond library and use immersive battlemaps, animations, and sound effects to help make the game feel alive. I also use tools and mods that make the virtual tabletop experience smooth and easier for everyone to enjoy. Most importantly, I work hard to create a safe, welcoming space for all players. No matter your experience level, playstyle, or background, you're welcome at my table. I do my best to make sure everyone feels comfortable and included.

Featured Prompts

If my games were Movies they'd be directed by...

Guillermo del Toro. Full of rich, fantasy worlds where every creature has a story, and the line between hero and monster is beautifully blurred.

Rules are...

Important. They create structure and fairness that make the game enjoyable for everyone. I usually stick to them as written, but I'm open to bending them when it serves the story or the fun at the table.

Paul's ideal table

I run a game that’s focused on player choices, teamwork, and story impact. If you like characters who matter and worlds that respond, you'll fit in here. We keep the energy focused but relaxed, with a mix of story, action, and some laughs along the way. Combat is fast, smart, and tactical without dragging. Creative ideas are always welcome, and I build encounters that reward working together. Optimized builds are fine, just don't let numbers be your whole personality. The goal is a table where everyone's invested and respected, whether you've played for years or are just getting started.

Featured Prompts

I think min/maxing...

Is fine when it's about optimizing your character to be effective and creative. But if someone's only goal is to deal the most damage possible without caring about the story or teamwork, that can hurt everyone's fun at the table.

Paul's Preferences

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Social

Paul's games