Paul banner

Paul

he/him

5.0

(12)

Timezone

America/new York

Language

English

Identity

Streamer
Artist
Educator
Game Designer

About Paul

Hey, I'm Paul! I've been playing D&D for eight years and running games for five. I originally started GMing for my kids, and it quickly became something I really enjoyed. Since then, I've spent a lot of time learning, experimenting, and finding my own style as a GM. I really enjoy games where the players have room to make their own decisions and the story grows from those choices. I put a lot of thought into the characters at my table, and I like finding ways to make their personalities, goals, and backstories matter during the campaign. I enjoy a good mix of roleplay, combat, exploration, and humor. Some sessions might have a big character moment, others might turn into a tense fight or a completely unexpected plan that somehow works. I don't want every game to feel the same. My goal is pretty simple. I want everyone at the table to have a good time, feel comfortable being themselves, and have moments where they think, "I'm really glad we played that."

At a glance

2 years on StartPlaying

9 games hosted

Highly rated for: Storytelling, Beginner Friendly, Inclusive

$25 per session

Featured Prompts

I got started GMing...

I started running games for my kids. Watching them get excited about their characters and the stories we created together made me want to keep doing it. Six years later, I'm still learning, experimenting, and finding new ways to make the games better.

People are always surprised when I tell them

I've been GMing for six years, but I still get excited when players completely derail something I planned. I put a lot of work into preparing sessions, but some of my favorite moments come from things I never expected.

The three words my players would use to describe me are...

Fair, Creative, Adaptable. I try to be fair with the rules and consistent with my players, but I'm also willing to adjust when something isn't working. I like coming up with new ideas, and I'm not afraid to change plans when the players take the game somewhere I didn't expect.

How Paul runs games

I run games where your choices matter and your character has a real place in the story. I put a lot of thought into the world and the people in it, but I don't expect players to follow a set path. If you want to investigate something, take a different approach, or completely derail my plans, I'm happy to see where it goes. Roleplay is a big part of my games, but you don't need to be an actor to enjoy it. Some players love getting into character, while others prefer describing what their character says or does. Both are completely fine. I try to give everyone opportunities to contribute, whether that's through roleplay, combat, problem solving or the occasional terrible idea that somehow works. Combat is tactical, dangerous and meant to keep things moving. I like encounters where positioning, teamwork, and creative decisions matter. Optimized characters are welcome too. Just don't let the numbers be your whole personality. I run my games through Foundry VTT with immersive maps, animations, sound effects, and other tools that help bring the world to life. Most importantly, I want the table to feel welcoming and relaxed. Whether you're brand new to D&D or have been playing for years, there's a place for you here.

Featured Prompts

If my games were Movies they'd be directed by...

Guillermo del Toro. I love rich fantasy worlds where even the strange and terrifying creatures have a story, and the line between hero and monster isn't always clear.

I once ran a session...

I once ran a session where each player got a flashback built around their character's past. Their choices shaped what happened and gave them something useful for the campaign. It became one of my favorite sessions because the players helped create the story.

Rules are...

Important. They give everyone a fair and consistent framework to play in, and I generally stick to them as written. That said, I'm not afraid to bend a rule when it makes sense for the situation or makes the game more fun. I'd rather make a quick ruling and keep things moving than spend ten minutes

Paul's ideal table

My ideal table is made up of players who want to be part of the game, not just their own character's story. You don't need to be an experienced roleplayer or know every rule. What matters more is being engaged, working with the group, and being willing to make choices and see where they lead. There's plenty of room for jokes and messing around, but when another player is having their moment, I want everyone to give them the same attention they'd want for their own. I especially enjoy players who get invested in the other characters, the NPCs, and what's happening in the world around them. You can love tactical combat, character development, exploration, roleplay, or a little of everything. Optimized characters are completely welcome. Just come ready to cooperate, share the spotlight, and contribute to the story we're creating together. New and experienced players are both welcome. If you're looking for a relaxed group that can laugh together one minute and get genuinely invested in what happens the next, you'll probably fit in well here.

Featured Prompts

If you're into ___, you're going to love my table

Character driven stories, meaningful choices, tactical combat, exploring the world, and the occasional completely ridiculous plan that somehow works.

I love it when a player

Gets invested in what the other players are doing, not just their own character. Celebrate someone else's big moment, ask about their story, build on their ideas, and help make the whole party more interesting.

I think min/maxing...

Is fine when it's about optimizing your character to be effective and creative. But if your only goal is to deal the most damage possible without caring about the story or teamwork, that can hurt everyone's fun at the table.

Paul's Preferences

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Social