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Chris

Chris (he/him)

5.0

(17)

Black
Teacher/Educator

1 year on StartPlaying

100 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

Welcome to the Table—Leave Your Boring at the Door Let’s be clear: I like to have fun. The kind of fun that makes you say, “Wait... did we just ride a beholder like a rodeo bull and survive?” I’ve been around the gaming block more times than a bard's been kicked out of taverns. I've played just about every version of Dungeons & Dragons and a smattering of other systems, from high fantasy to "why is this pigeon carrying a gun?" Whatever the world, my goal is always the same—make it epic, make it cinematic, and for the love of dice, make it fun. Now, I’m all about the Rule of Cool. Want to parkour off a wyvern’s head while firing a crossbow upside down? If it makes sense and sounds awesome, hell yes, let's roll for it. But here’s the deal: Cool doesn't mean chaos. We still play by the rules—this isn’t a lawless wasteland. It's more like... a very stylish heist where the DM is the alarm system, and you're trying to outsmart me with flair and minimal property damage. Mostly. I welcome all kinds of players, from dice-slinging veterans to curious newbies who still think THAC0 is a brand of chip dip. But remember: this game isn’t about you steamrolling every scene like a caffeinated murderhobo with main character syndrome. We’re here to build a story together. Everyone gets a spotlight, everyone gets a say, and yes, even the guy who named his character “Blüdgør the Edgelord” gets a chance to shine. So buckle up, bring your best ideas, your worst puns, and your most questionable battle plans. If you’re ready to play hard, laugh harder, and maybe cry a little when the talking sword you adopted dies heroically, then welcome to my game. Let’s raise some hell—with a proper initiative roll, of course.

GM Style

I feel like I’m a good mix of all the elements that make a great game. I bring energy, variety, and a solid understanding of pacing to the table. Whether it’s a tense combat encounter or a quiet roleplay scene in a smoky tavern, I try to strike the right balance to keep things flowing and fun for everyone. I love giving life to my NPCs, often with distinct voices and personalities that help them feel real and memorable. It’s not just about silly accents—though those happen too—but about making interactions meaningful and immersive without dragging things out longer than needed. When it comes to combat, I enjoy a good, crunchy tactical fight. Positioning, strategy, and the thrill of making that clutch saving throw or finishing move—those are some of the best moments in the game. But even in the thick of battle, I make sure it serves the story and doesn’t become a slog. For me, the best sessions live in that sweet spot—where roleplay, combat, and storytelling all complement each other. Too much of any one thing can throw off the vibe, so I aim for “just enough” to keep players engaged without getting lost in the weeds. It's all about creating a memorable, balanced experience we all enjoy.

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