Chris
he/him
5.0
(20)
Timezone
Identity
About Chris
Welcome to the Table—Leave Your Boring at the Door Let’s be clear: I like to have fun. The kind of fun that makes you say, “Wait... did we just ride a beholder like a rodeo bull and survive?” I’ve been around the gaming block more times than a bard's been kicked out of taverns. I've played just about every version of Dungeons & Dragons and a smattering of other systems, from high fantasy to "why is this pigeon carrying a gun?" Whatever the world, my goal is always the same—make it epic, make it cinematic, and for the love of dice, make it fun. Now, I’m all about the Rule of Cool. Want to parkour off a wyvern’s head while firing a crossbow upside down? If it makes sense and sounds awesome, hell yes, let's roll for it. But here’s the deal: Cool doesn't mean chaos. We still play by the rules—this isn’t a lawless wasteland. It's more like... a very stylish heist where the DM is the alarm system, and you're trying to outsmart me with flair and minimal property damage. Mostly. I welcome all kinds of players, from dice-slinging veterans to curious newbies who still think THAC0 is a brand of chip dip. But remember: this game isn’t about you steamrolling every scene like a caffeinated murderhobo with main character syndrome. We’re here to build a story together. Everyone gets a spotlight, everyone gets a say, and yes, even the guy who named his character “Blüdgør the Edgelord” gets a chance to shine. So buckle up, bring your best ideas, your worst puns, and your most questionable battle plans. If you’re ready to play hard, laugh harder, and maybe cry a little when the talking sword you adopted dies heroically, then welcome to my game. Let’s raise some hell—with a proper initiative roll, of course.
At a glance
2 years on StartPlaying
123 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: 7 hours
Response rate: 100%
Featured Prompts
The three words my players would use to describe me are...
The three words my players would use to describe me are fun-loving, knowledgeable, and a great storyteller. I bring energy and excitement to every session, know the rules well enough to keep things smooth, and always aim to create memorable, engaging stories that everyone enjoys.
When I'm not running games I'm...
When I’m not running games, I’m spending time with my wife, playing games, or watching movies. Whether it’s gaming, laughing, or enjoying a good story, I’m always up for a good time and making the most of every moment.
How Chris runs games
I feel like I’m a good mix of all the elements that make a great game. I bring energy, variety, and a solid understanding of pacing to the table. Whether it’s a tense combat encounter or a quiet roleplay scene in a smoky tavern, I try to strike the right balance to keep things flowing and fun for everyone. I love giving life to my NPCs, often with distinct voices and personalities that help them feel real and memorable. It’s not just about silly accents—though those happen too—but about making interactions meaningful and immersive without dragging things out longer than needed. When it comes to combat, I enjoy a good, crunchy tactical fight. Positioning, strategy, and the thrill of making that clutch saving throw or finishing move—those are some of the best moments in the game. But even in the thick of battle, I make sure it serves the story and doesn’t become a slog. For me, the best sessions live in that sweet spot—where roleplay, combat, and storytelling all complement each other. Too much of any one thing can throw off the vibe, so I aim for “just enough” to keep players engaged without getting lost in the weeds. It's all about creating a memorable, balanced experience we all enjoy.
Featured Prompts
My games focus on...
My game focuses on making every character feel like the hero they truly are. Through a strong, immersive narrative, I craft epic stories that put your choices and actions at the center—turning every moment into a memorable part of your own legend.
Rules are...
Rules keep chaos at bay, but the real fun comes from finding ways to pull off the coolest moves within those rules. It’s about balance—playing fair while letting creativity and epic moments shine, making every session memorable without losing the game’s structure.
Chris's ideal table
My ideal table is made up of four to six characters, each bringing their own unique style and personality to the game. Together, we work as a team—not just to overcome challenges, but to weave an epic story that grows richer with every session. It’s about collaboration and creativity, where every player’s ideas and choices add new layers to the narrative. I love seeing how different “swaggers” combine at the table—a mix of bold heroes, clever tacticians, and quirky personalities that make the story come alive. This melting pot of characters creates endless possibilities and keeps the game fresh and exciting as we level up and face new threats. With four to six players, there’s enough room for everyone to shine and contribute, but still tight enough to maintain a strong group dynamic. The goal is to build something memorable together, where the story feels personal and every character’s journey matters. Ultimately, I want the table to be a place where imagination and teamwork come together to create the most awesome, unforgettable story imaginable. When we all bring our best to the table, that’s when the real magic happens.
Featured Prompts
I love it when a player
I love it when players get creative and try something out of the ordinary. I use my knowledge of the rules to help make it happen, letting them push boundaries while keeping things fair. It’s all about crafting fun, memorable moments that make each session special for everyone involved.
I think min/maxing...
I believe min/maxing has its place—I’m a min/maxer myself. But I also hope you bring some roleplaying to the table. While there will be plenty of battle, there will be many opportunities to dive into character and story, balancing strategy with immersive roleplay for a richer experience.
Chris's Preferences
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