Euclid
he/him
4.8
(5)
Timezone
About Euclid
Are you looking for short, narrative, and impactful experiences? Do you want to explore a full story in the span of 2-4 sessions instead of committing to a full campaign? I am Game Master Francois, and I focus on creating small adventures which are narrative and character-driven experiences. If a campaign were a series, my adventures would be equivalent to a movie. I pour my heart into every moment, trying to create atmospheres you can freely lose yourself within. There will be difficult choices and lasting consequences. You are more than a player; you are the anchor of the story, and you play the main characters of this adventure. Despite the seriousness of it all, you are free to indulge in any shenanigans you can conjure, and the Rule of Cool fills every gap and creak in uncertain and stuffy rulings. Our lives change, and they sometimes pass us by quickly. Here, there are no long-term commitments, no pressure for you to stick around with me or anyone else if a sour taste grows in your mouth. If you do want to stick around, however, there is always potential for sequels. Let's create something amazing together! Credit note: My profile picture is an artwork created by Naolin Johnson, a friend of mine.
At a glance
Less than a year on StartPlaying
Highly rated for: Creativity, Teacher, Sets the Mood
Featured Prompts
I became a GM because
I became a GM initially just because I wanted to do something fun with my friends, but I stayed a GM because I believe it's the best medium for storytelling. I have seen how this hobby has influenced the people around me - THIS is how stories are meant to be told!
How Euclid runs games
More than anything, I love giving my players difficult choices. I enjoy it when they are under pressure, when there isn't only one right answer, or perhaps none at all. In combat, however, I want my players to feel powerful and competent, and have a handful of homebrew rules to allow for greater freedom. I do a great deal of preparation for my sessions, and I love using beautiful maps accompanied by hand-picked soundtracks to create immersive environments, especially outside of combat. The players will have clear objectives at all times. Despite all of this preparation and narrative focus, I try to give the players full agency by improvising around unexpected actions, out-of-the-box thinking, and all sorts of shenanigans. I can't stand it when my players feel locked in a direction they don't want to go, so I instead invite them to scramble up the road as they head to their destination. I take my games as seriously as my players do, and I adjust to what they like and dislike.
Featured Prompts
Rules are...
An engine, and nothing more. They are meant to facilitate a standard of play, not be that which is valued most highly. They are important to me, but I always homebrew a great deal to make the rules fit my party, not the other way around.
Euclid's ideal table
A good fit for my table is someone who is willing to engage in immersive roleplay, serious tones, and bitter-sweet humour. I invite comedy, but my games are not centrally comedic. I am a big fan of in-character, context-related humour, much more so than metagame shenanigans. I typically aim at having two simultaneous vibes at my table: the in-game atmosphere and the out-of-game commentary. My games often focus on dark / bitter-sweet themes, and as much as I want my players to feel immersed, I don't want them to feel what their characters are feeling. There is free space to make some lighter out-of-game commentary just to create some distance, and it is a frequent occurrence in my game, just so nothing gets too personal.
Featured Prompts
If you're into ___, you're going to love my table
If you're into Seinen anime/manga, or some meatier Shonen like HxH, you'll enjoy my games. I also try to imitate the vibes of Blade Runner, Expedition 33, Nier, or even The Batman in my games - just to mention some other media I'm interested in.
I love it when a player
I love it when a player does something that I didn't expect; something that has consequences the player does not yet know of. I love it when I have to stop and think for a good 5 minutes about how I'll continue, and this is where interesting stories are born.
I think min/maxing...
Is awesome. I love it when my players feel powerful in combat, even more when they still have to plan around the "min" part of their min/maxing. I won't hold back a power gamer who also gives the other players a chance to shine.