
Gideon Pepys
he/him
5.0
(4)
Timezone
Language
Identity
About Gideon Pepys
My primary goal is to make sure everyone is having a great time while they game. I've been playing RPGs since 1979 and GMing since 1982, when I was a mere 10 years old. Hopefully, I've come a long way since then. Trained as a lawyer, then as an actor, and finally as a teacher, so I have a collection of skills that are ideal for a GM: a sense of fairness, a love of shared storytelling and the ability to guide gamers of all levels of experience through whatever system we have decided upon. Used to be my priority was narrative games with an overarching plotline, but lately I've returned to my roots - Old School - with a newfound respect for made those early systems tick. My games will be player-driven and entertainingly lethal. Probably. (I mean, you never know your luck!)
At a glance
1 year on StartPlaying
Highly rated for: Creativity, Storytelling, Knows the Rules
$20 per session
Featured Prompts
My favorite books are
Watchmen Lyonesse The Use of Weapons
My favorite shows/movies are
Once Upon A Time in the West Princess Mononoke Midnight Cowboy
My favorite system of all Time is
Skyrealms of Jorune
How Gideon Pepys runs games
My players often compliment my portrayal of NPCs, and I really do make an effort to differentiate them and bring the campaign world to life. I also have a knack for focusing each session on the fun stuff, while still giving the game a chance to breathe. I've been doing this for a very long time - over forty years now - and my experience shines through in every game.
Featured Prompts
If my games were Movies they'd be directed by...
Akira Kurosawa
I once ran a session...
... using a tailor's mannequin to represent a 300-foot colossus.
Rules are...
...always in service of the game.
Gideon Pepys's ideal table
Featured Prompts
I love it when a player
invents their own in-world elements in an imaginative way.
I think it's a red flag when players...
think the game is adversarial and try to 'win'.
Gideon Pepys's Preferences
Platforms
Game Mechanics