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GameMasterKyle

he/him

4.7

(3)

Timezone

America/phoenix

Language

English

Identity

Streamer
Disabled
Neurodivergent
Game Designer

About GameMasterKyle

Science fiction and fantasy pulled me into TTRPGs because they offered something stories on a screen could not: a world that changes when the people at the table decide to change it. I build homebrew worlds, adventures, and systems with enough structure to feel real and enough room for players to surprise me. My games balance high adventure, rich roleplay, meaningful choices, tactical pressure, and the kind of laughter that happens when a bold plan goes gloriously sideways. I care less about showing off lore than making it playable. You should be able to understand the stakes, find a way into the scene, and leave a mark on the world. Whether you are new to TTRPGs or a longtime player, I aim to make the table welcoming, clear, collaborative, and full of possibilities. Want to see the campaigns, one-shots, custom systems, and table experience behind the profile? Visit my GameMasterKyle portfolio: https://jonathankhobson.github.io/g

At a glance

5 years on StartPlaying

Highly rated for: Creativity, World Builder, Rule of Cool

$25 per session

Featured Prompts

I ran my first game...

After years of inventing worlds as a kid. When I found TTRPGs, it felt like discovering a playground where everyone could help build the adventure.

People are always surprised when I tell them

I’ve facilitated games for everyone from kids at camp to older adults in their 80s and 90s. A good table is less about knowing the rules than giving people a clear way in.

When I'm not running games I'm...

Designing worlds, making things, and chasing the next weird creative problem. I’m a UX researcher and game designer at heart, so I’m always asking: how do we make this clearer, kinder, or more fun?

How GameMasterKyle runs games

I run adaptive, player-driven games where the world responds to what the party actually does. Expect open-ended adventures, difficult choices, memorable consequences, and plenty of room to follow the leads that interest you. I build homebrew worlds and adventures first; when I use published material, I treat it as a strong starting point, not a script. Roleplay matters here. I love players who want to know their characters, build relationships, make messy decisions, and help shape the story with one another. You can bring a full character voice, speak in third person, or simply describe what you do. The point is not performance; it is having a character with something to want and a reason to care. Combat should feel like part of the story. I enjoy tactical choices, inventive plans, and rules that create pressure, but I do not want a rules argument to swallow a big moment. I teach what you need, make clear calls, and keep the scene moving. Creative solutions get a fair shot. My tables tend to be warm, collaborative, and a little strange. There is room for genuine emotion, ridiculous jokes, big heroics, and the occasional plan that goes beautifully off the rails. I pay attention to pacing, spotlight sharing, comfort, and the people behind the characters. Discord is my usual table home though I am transition to focus solely on in-person games. I prefer video when it works because it helps me read the room, but voice-only is always welcome. I may stream a game when everyone is on board; it is never a requirement. If you want a living world, meaningful choices, and a GM who will meet your energy without taking over the story, you will fit right in.

Featured Prompts

I deal with rules issues by...

Making the clearest fair call I can, that keep the scene moving and the hero's journey flow. We can check the fine print after the session; nobody should lose their big moment to a rulebook detour.

My games focus on...

Player-driven choices, rich roleplay, and worlds that answer back. I want every player to have a clear way into the story and a real chance to change it.

Rules are...

Tools for making choices matter. I’ll teach what you need, make a clear call when the moment needs it, and keep the story moving.

GameMasterKyle's ideal table

My tables are warm, high-adventure, and a little weird. I run player-driven stories in worlds that keep moving when the characters are not looking. Choices have consequences, factions remember, relationships change, and the best plans often become something better once players get involved. You’ll fit well here if you enjoy collaborative storytelling, rich roleplay, creative problem-solving, and building on other players’ ideas. Bring a bold character choice, a strange plan, a sincere emotional beat, or a joke that helps the room relax. Tactical players, deep roleplayers, chaos agents, careful planners, and curious newcomers all have a place here when they share the spotlight. New to TTRPGs? You are welcome. I teach rules in plain language, provide clear first steps, and make sure you know what your character can do before expecting you to make a big decision. You never need to do a voice or memorize a rulebook to belong at the table. Expect a prepared game with room to breathe: strong hooks, playable worlds, meaningful pressure, and enough flexibility for the story to become ours instead of mine. We communicate clearly, respect boundaries, and make space for every player to take creative risks.

Featured Prompts

I am for a vibe that's...

Warm, collaborative, a little weird, and fully invested in the story. We can laugh hard, make bold choices, and still look out for one another.

If you're into ___, you're going to love my table

Living worlds, high adventure, creative problem-solving, and telling stories together where the choices you make come back around.

I love it when a player

Follows their curiosity, gives another player a moment to shine, or tries the weird solution. Tells me what they want to do. Roleplays their moment. You do not need a character voice (always fun) or rules mastery; bring a choice and see what happens.

GameMasterKyle's Preferences

Systems

Dungeons & Dragons 5e
Homebrew Game
Starfinder
Open Legend RPG
Stargate SG-1 RPG
Daggerheart

Game style

Roleplay Heavy

Theater of the Mind

Organized Play

Sandbox / Open World

Realm Building

Social