fetsorn
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About fetsorn
I have been running tabletop RPGs for years — D&D, Pathfinder, Blades in the Dark, Fate Core, and my own system, City Limits. In the last year I have led five long-term groups. Before that I ran one-shots to introduce players to the hobby. I played in a year-long Pathfinder campaign as an active player, releasing a PDF newsletter after every session. I have watched thousands of hours of actual play — Critical Role, High Rollers, Adventure Zone, Tablestory, Acquisitions Incorporated, and many others. I studied how the best game masters read the table, manage tension, and create space for players to surprise themselves. My background is in performance — awards at national festivals of dramatic theatre, song, and spoken word. I speak English at C2 level and Russian natively. I bring stage experience into every session — voice, pacing, timing, attention to what every player needs. I facilitate games the way a director runs a rehearsal: everyone is heard, the story moves forward, conflict becomes material, not a problem. I created City Limits, a narrative RPG set in real cities with no dice and no numbers. Players explore their own city, create characters with personal goals and lines of development, and discover that the limits they assumed were real were limits they placed on themselves. Players tell me it makes their brains nimble, that they discuss city architecture with their colleagues afterward, that they drive around the city and see their false memories from the game.
At a glance
Less than a year on StartPlaying
Featured Prompts
I got started GMing...
First in childhood - I would improvise stories and poems for my little sister until she went to sleep. I learned this from my grandmother, a professor of literature who made up stories for me every night. After watching thousands of hours of actual play, I started DMing to share my joy with friends.
My favorite system of all Time is
City Limits - my own system that I have been preparing for years. While preserving wackiness and escapism, I want RP to be about creating unity, learning about the real world, and bleeding into reality in a way that promotes local communities and personal development.
People are always surprised when I tell them
That I have a Magister of Arts in Law, worked professionally as a software engineer, and started out as a child actor winning awards at national theatre festivals. A diverse background helps me understand different kinds of people and become a bridge between them at the table.
How fetsorn runs games
My games are purely narrative. No dice, no numbers, no prep from the player — just come to the online call and go along with the world. I bring social and communicative skills and an understanding of storytelling that removes conflicts and guides the story forward, seeding moments of tension and resolution, anticipation and callback. I know what every player wants as a person and work to satisfy their fantasies within the story. The world is kind. Whatever the players attempt, we find a way to go there. People smile at them, doors open. But the world follows real rules — the boundary is what is physically and socially possible, not what the player assumes is possible for them. That gap is where the game lives. When a session goes well, we feel close at the end, like old friends — on a level that is only created by shared experience. We speak mildly and softly, with warmth reserved for close friends, and we are both eager to set up the next session and truthful about our ability to do so. Running jokes appear naturally — pirates one session, scientists another, mafia the next. Each group develops its own traditions, its own mythology of the city. The city becomes alive, mythologized, while never turned into fantasy. Everything that happens could actually happen. I also run City Limits as an English language learning tool — players practice conversation and improvisation inside the game without textbook drills.
Featured Prompts
If my games were Movies they'd be directed by...
Miyazaki and the Wachowskis. Miyazaki makes worlds where kindness is power. The Wachowskis Sense8 shows multiple people working together to thrive in a world of malleable boundaries. My games live between the two - real places, real growth, and a kind world that rewards effort.
I prep by
Travelling, exploring my own city and other cities online. Every place and person on the street is an inspiration for the game, especially the ones that fall out of the usual narrative.
My games focus on...
Wish fulfillment. Players specify desires and direction for their characters, I pose challenges and rewards for them to get there. In the meantime we joke together and learn about the city we are in. The world is kind and rewards those who grow. No dice, no numbers, purely narrative.
fetsorn's ideal table
My table is a place for people who enjoy conversation, storytelling, and real cities. We sit in an online call - no maps, no grids, no character sheets. We use street view, Wikipedia, and AI to explore a real location together. The vibe is warm and collaborative, like old friends sharing stories. Players take turns describing what their characters do, and I describe how the world responds. Sometimes we laugh for ten minutes at a running joke. Sometimes we sit in a quiet moment where a character makes a difficult choice. You will fit well at my table if you enjoy improvisation, if you are curious about real places, and if you are comfortable speaking freely. You do not need any experience with tabletop games. Many of my players had never played an RPG before joining. My table is not a place for combat, dice, or competition. If you need hard mechanics to enjoy a game, this is not the right fit - and that is fine. I would rather help you find the right table than force something that frustrates us both.
Featured Prompts
I love it when a player
Speaks well, in words that paint the picture.
I think it's a red flag when players...
Want to win. This is a place for adults creating a work of art.
I think metagaming...
Is a tool to direct the story towards believable development.
fetsorn's Preferences
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