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fetsorn

he/him

5.0

(1)

Timezone

Europe/volgograd

Language

English

Identity

Teacher/Educator
Multi-lingual

About fetsorn

I grew up making stories - first for my little sister at bedtime, learning from my grandmother who was a professor of literature. Then a decade of theatre, a law degree, software engineering, and years of running RPGs for groups of friends and strangers. I created City Limits because I wanted a game that bleeds into real life. It is set in real cities, with real growth, where the limits players assume exist turn out to be limits they placed on themselves. I run games the way a director runs a rehearsal: everyone is heard, the story moves, and conflict becomes material rather than a problem. I've led five long-term groups in the past year and mentored dozens of people through ADPList, where I was named a Top 100 Mentor. I speak English and Russian natively and run games in both.

At a glance

Less than a year on StartPlaying

Highly rated for: Inclusive, Creativity, Rule of Cool

Featured Prompts

I got started GMing...

First in childhood - I would improvise stories and poems for my little sister until she went to sleep. I learned this from my grandmother, a professor of literature who made up stories for me every night. After watching thousands of hours of actual play, I started DMing to share my joy with friends.

My favorite system of all Time is

City Limits - my own system that I have been preparing for years. While preserving wackiness and escapism, I want RP to be about creating unity, learning about the real world, and bleeding into reality in a way that promotes local communities and personal development.

People are always surprised when I tell them

That I have a Magister of Arts in Law, worked professionally as a software engineer, and started out as a child actor winning awards at national theatre festivals. A diverse background helps me understand different kinds of people and become a bridge between them at the table.

How fetsorn runs games

My games are purely narrative. No dice, no numbers, no prep from the player, just come to the online call and go along with the world. I bring social and communicative skills and an understanding of storytelling that removes conflicts and guides the story forward, seeding moments of tension and resolution, anticipation and callback. I pay attention to what each player is reaching for and shape the world to meet them there. The world is kind. Whatever the players attempt, we find a way to go there. People smile at them, doors open. But the world follows real rules, the boundary is what is physically and socially possible, not what the player assumes is possible for them. That gap is where the game lives. When a session goes well, we feel close at the end, like old friends, on a level that is only created by shared experience. We speak mildly and softly, with warmth reserved for close friends, and we are both eager to set up the next session and truthful about our ability to do so. Running jokes appear naturally, for example pirates one session, scientists another, mafia the next. Each group develops its own traditions, its own mythology of the city. The city becomes alive, mythologized, while never turned into fantasy. Everything that happens could actually happen. I also run City Limits as an English language learning tool. Players practice conversation and improvisation inside the game without textbook drills.

Featured Prompts

If my games were Movies they'd be directed by...

Miyazaki. A kind world where small choices matter and ordinary people discover they're braver than they thought.

I prep by

Travelling, exploring my own city and other cities online. Every place and person on the street is an inspiration for the game, especially the ones that fall out of the usual narrative.

My games focus on...

Your character's growth, in a city that feels real. We joke, we explore, we make choices. Sometimes it's funny, sometimes it's quiet. The world rewards people who try.

fetsorn's ideal table

My table is a place for people who enjoy conversation, storytelling, and real cities. We sit in an online call - no maps, no grids, no character sheets. We use street view, Wikipedia, and AI to explore a real location together. The vibe is warm and collaborative, like old friends sharing stories. Players take turns describing what their characters do, and I describe how the world responds. Sometimes we laugh for ten minutes at a running joke. Sometimes we sit in a quiet moment where a character makes a difficult choice. You will fit well at my table if you enjoy improvisation, if you are curious about real places, and if you are comfortable speaking freely. You do not need any experience with tabletop games. Many of my players had never played an RPG before joining. My table is not a place for combat, dice, or competition. If you need hard mechanics to enjoy a game, this is not the right fit - and that is fine. I would rather help you find the right table than force something that frustrates us both.

Featured Prompts

I love it when a player

Follows their curiosity. The best moments happen when someone says "wait, can I go over there?" and we find out what's there together.

I think it's a red flag when players...

Are waiting for me to give them a task. This game is driven by what you want, not what I assign.

I think metagaming...

Is a tool to direct the story towards believable development.

fetsorn's Preferences

Systems

Indie TTRPG

Themes

Game style

Roleplay Heavy

Theater of the Mind

Sandbox / Open World

Social