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Eric

he/him

5.0

(6)

Timezone

America/los Angeles

About Eric

I have been playing and DMing TTRPGs for more than 25 years and have worked as a professional DM since 2019. I have run many systems but D&D 5e is by far my favorite. I am a published writer and love creating an immersive world that integrates player backstories into a larger narrative that we shape together.

At a glance

3 years on StartPlaying

Highly rated for: Visual Aid, Inclusive, Creativity

Featured Prompts

The three words my players would use to describe me are...

1. Immersive – My worlds are rich with lore, atmosphere, and emotional depth. 2. Unpredictable – In the best way. Twists, layered villains, and moral complexity abound. 3. Collaborative - I value my players’ ideas and weave them into the story. I prefer it when we tell the story together.

How Eric runs games

I believe that the best campaigns are when players and DMs work together to create a shared narrative. I want you to be active agents in your own story. I have a background in theater and film so enjoy creating unique NPC characters with distinctive voices and mannerisms. There will always be a good mix of roleplay and combat in each session. I enjoy creating an immersive experience with animated battle maps, music, sound effects and, above all, a detailed world to explore where adventure is waiting right around the bend. My games are LGBTQ+ friendly and I have zero tolerance for age, race, or gender discrimination. All are welcome at my table.

Eric's ideal table

My table is all about collaborative storytelling, immersive worldbuilding, and meaningful character choices. • Narrative-Driven: Character arcs matter. Your backstory will shape the world—and the world will challenge your ideals. • Rules-Savvy, Not Rules-Obsessed: We use the rules to support the story, not to bog it down. Rule of Cool sometimes wins. • Emotionally Engaged: Tension, loss, triumph, and hard choices. You don’t need to be a method actor, but care about your character. • Player Agency: Choices have consequences, and I love when players throw curveballs. I’ll adapt. • Creative Problem Solving: Not every obstacle is a combat encounter. Cleverness, roleplay, and morally gray decisions are often rewarded.

Eric's Preferences

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Eric's games