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Enphep

he/him

5.0

(5)

Timezone

America/los Angeles

Language

English

About Enphep

I’ve been running TTRPGs for about 17 years now. I actually started with the old WotC Star Wars RPG based on 3.5e, and I’ve been hooked ever since. Over the years I’ve played and run all kinds of systems—BattleTech, Legend of the Five Rings, D&D 3.5 and 5e, Pathfinder 1e & 2e, Starfinder, Daggerheart, Feng Shui, Shadowrun, and plenty more. I love learning new systems and seeing what kind of stories they’re built to tell. I run all my games through Foundry VTT, and I put a lot of care into creating NPCs, encounters, and settings that make the world feel alive. I especially enjoy running high fantasy, dark fantasy, cyberpunk, and sci-fi campaigns—whether it’s classic dungeon crawling, gritty street-level intrigue, or exploring strange new worlds. At my tables you can expect a balance of story-driven roleplay and tactical combat. I like weaving character backstories into the bigger picture, making NPCs feel real, and giving players choices that matter. I adjust my GM style to fit the group, so whether you want dark and serious or more cinematic and pulpy, I’ll meet that energy. My goal is always to make the game collaborative and fun. I want everyone at the table to feel like they get moments to shine, no matter if you’re brand new to TTRPGs or have been rolling dice for years. If you’re into creative problem solving, bold choices, and shaping the story together, we’ll get along great. If that sounds good to you, pull up a chair—I’d love to roll some dice with you.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Teacher, Knows the Rules

Featured Prompts

I became a GM because

At 13, I bought the WotC Star Wars RPG and ran my first game for my dad and brothers. My dad, a veteran GM, showed me what a session could be. I became a GM to give players that same sense of adventure.

How Enphep runs games

My GM style is collaborative and flexible, with a strong focus on story. I love roleplay that digs into characters and their choices, but I also really enjoy the challenge of tactical combat. Whether it’s a tense negotiation with an NPC or a desperate fight against overwhelming odds, I want every decision to matter and leave its mark on the world. I do a lot of improvising, letting the game react naturally to what the players do. That said, I always make sure those twists and surprises connect back to the bigger story I’ve planned. It keeps the campaign moving forward in a satisfying way, while still leaving room for players to shape the direction of the adventure. At my tables, roleplay comes first—I want players to feel like their characters belong in the world and that their actions have weight. But I also put a lot into encounters that test teamwork and strategy, so there’s a strong balance between narrative and combat. Most of all, I want the game to feel alive and fun. My sessions usually flow between serious, dramatic moments and lighter, adventurous ones, depending on the tone the group enjoys most. Whatever the genre, my goal is to make the world feel engaging, responsive, and full of meaningful choices.

Featured Prompts

Rules are...

Rules exist to serve the table and the story. If a rule gets in the way of fun, it should be set aside, but they’re also the structure that lets us build stories and characters, and they deserve respect for the framework they provide and shouldn't be discarded arbitrarily.

Enphep's ideal table

My ideal table is a group that’s excited to dive into both the story and their characters, and willing to help build an immersive experience instead of just showing up to be entertained. I love players who bring curiosity, creativity, and energy to the table, and who are invested in the story we’re making together. I like a mix of roleplay and tactical gameplay. The best tables are just as happy spending twenty minutes exploring character relationships, negotiating with NPCs, or debating tough choices as they are coordinating a plan to take down a dragon or survive a deadly encounter. I love it when players take risks and make bold moves that push the story in new directions—those are often the moments that stick with everyone long after the dice stop rolling. Collaboration and respect are huge. I want players to feel safe to explore their characters, contribute ideas, and have their choices actually matter in the world. Humor, camaraderie, and a little chaos are all welcome, as long as they serve the story and the table. At the end of the day, my ideal table is one where everyone gets to shine, the story feels alive, and we all leave each session with moments we’ll remember and talk about for a long time.

Featured Prompts

I love it when a player

I love when a player makes bold choices that might not make tactical sense but are 100% in character. Staying true to who your character is, regardless of the consequences, creates moments that feel real and are memorable at the table.

Enphep's Preferences

Systems

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Theater of the Mind

Rule of Cool (RoC)

Sandbox / Open World