Emil banner

Emil

he/they

5.0

(18)

Timezone

America/denver

Language

English

About Emil

I don't use AI, and I always compensate artists and creatives for their work. TTRPGs for me are mostly about community. When I put games together, I try to think about personalities, and how they will interact with each other as well as the game world. Many of my players have been showing up to weekly sessions for more than four years at this point. I’ve run a ton of TTRPG systems over my lifetime. I’m shameless about taking all the best ideas and mechanics from every game I’ve come across. I can lean into tactical combat, high melodrama, or total chaos depending on what matters most to the players. Every session is a collaboration, and I get genuine joy from watching players bring their ideas to life and make their mark on the story. As a former teacher and educator, I care deeply about fairness and helping players to find their own voice. No matter your experience or background, my table is a safe, welcoming space to learn and explore. If you are worried about being a little weird or not knowing exactly what to do. Congratulations, you’ve found your people. Let’s roll some dice and make some bad decisions

At a glance

3 years on StartPlaying

263 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

Average response time: 1 hour

Response rate: 100%

Featured Prompts

My favorite books are

Watership Down: Wrecked me as a kid. I thought I was ready. I wasn’t. In the Dream House: Queer and full of sharp edges. Not rainbow wrapped or brand safe. The Black Company: Everything’s broken, but the mess makes sense. There’s comfort in a world I recognize.

How Emil runs games

I run my games hot. Combat explodes. Social encounters are feral and dangerous. Expect big swings and off the wall set pieces from me, because I put my whole heart into every session. I want you to play my games like a stolen car. Push the system, commit to your choices, and trust your teammates to catch you if things get out of control.

Featured Prompts

I prep by

I prep by building worlds that remember what you do. I sketch relationships, map consequences, and leave space for surprises. My notes are full of motives, secrets, and shifting alliances. Enough structure to feel real, enough give to follow where you lead.

Rules are...

The rules are... a good place to start. I do my best to keep things fair and flowing. If something important or weird comes up, we pause and figure it out. Otherwise, I focus on earning trust in my judgment calls so players have the freedom to get creative and push boundaries.

Emil's ideal table

Some of my favorite table moments aren’t big battles or epic plot twists. They’re human choices that ripple outward. I love when players notice each other’s stories. Or form a weirdly intense relationship with the grotesque little fly-devil dungeon janitor. Or when an aerial combat turns into a desperate challenge to ride on top of the evil dragon mech. Rules matter. They’re the magic circle we agree to live inside. But the moments I remember most aren’t about perfect tactics. They’re when the rules become a shared language we use to explore something unexpected. When mechanics support character choices, and those choices leave a mark on the world. My ideal table is full of players who treat each other with respect, stay curious, collaborate freely, and aren’t afraid to do something strange if it feels true. Those are the groups that make the stories you keep talking about years later.

Featured Prompts

I think metagaming...

Metagaming? Sure, just don’t be a jerk about it. Your character probably understands how a fireball works. What matters is keeping the game fun, surprising, and collaborative. No spoilers, no telling other people how to play.