Professional Game MasterCorey he/him
We all feel like we are meant to have the one talent that defines us. For some it is playing an instrument, the ability to act, or the precise way to getting ball into goal. For me it is to run Dungeons and Dragons games. After a couple failed attempts to play and hundreds of hours of podcast I strived to partake in the wonderment of roleplaying games by running the game myself. I am delighted to type that every session I ran since has been nothing short of a success. Not only did I get a group of co-workers to volunteer their precious after work time to playing our game near nightly, but I have gotten players from all walks of life into the fun infinite world of Dungeons and Dragons including my own mom. I run my games the same way a puppy runs through the park; to have fun. I have two basic and important goals with every session and that is to ensure every player has fun and collaboratively create fun stories together. I am not trying to go against my player but always with. I will provide the challenge necessary to elevate our story time into a game but I am not trying to be a wall you throw yourself against. I am here as your game console to a videogame born of our imaginations. I have a campaign already written and ready to go. Of course it is subject to massive changes based on your wonderful inputs as we play. Will you be able to save the recently put together world of, "Equalia" from outside furry threats? Can you solve the mysteries that surround the to good to be true guild known as, "Volition of Vivification?" Or at the least prevent a city from plunging into utter destruction? Many possibilities await those who take part of the campaign I am exceedingly proud to be able to run for experienced and new players alike. Thank you for reading. Fun times and hot dice await any who grace my table. For now it would be sessions ran from discord or whichever service best suits every one via theatre of the mind. In the future I am not opposed to learning a software if that would better enhance the game for the player. That said I have yet to feel a need to as I find I am quite proficient in description. The majority of what I have ran is 5th edition Dungeons and Dragons (shocker I am sure). Although like with software I am not opposed to learning different systems the party might suggest. I can't wait to play! LGBTQ friendly DM
An interesting question to ask. I've been so focused on running games I have never stopped to think of my, "style." If gameplay is king for videogames then roleplay rules in ttrpgs for me. I always encourage my players to roleplay to their hearts content and will rarely, if ever, prevent from roleplaying whichever scenes they wish. That said I am a goopy goblin gamer as well. I will keep the dice rolling as roleplay permits. I love combat and making it as tactical as befits our current situation or making it more a fun thrashing some enemies bit. I try to keep the sessions as varied can be. Puzzles, traps, NPCS, and enemies are the engine for my, "GM Style." I fancy myself both good and consistent with character voices. I do my upmost to give near every NPC a unique voice. I find it not only helps the player further immerse themself in their character it also allows me to become the NPC. That said I hold no expectation for players to use a voice. Like most things in our game it is totally up to you.
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