Draconus
he/him
5.0
(4)
Timezone
Language
Identity
About Draconus
Hello everyone I am GM Draconus. 11 Year GM of Dungeons and Dragons 5e, Voice actor, and improv artist. I am a long term role-player (28 years), I have been writing fantasy genre for about twenty-eight years. I have been a server lore-master, a novelist and a lore supplement writer for RPers in various online mediums. My biggest "Fans" are of my vampire fiction although they haven't read my sword and sorcery novels. I run both dark fantasy and High magic sword-sorcery style games. I have a full homebrew setting using D&D 2024 rules.
At a glance
6 years on StartPlaying
326 games hosted
Highly rated for: World Builder, Visual Aid, Storytelling
$15 per session
Featured Prompts
I became a GM because
I have always been a storyteller and imaginative person. When I discovered a means to actually use those gifts I jumped right on it. I started doing this professionally during covid and it just kept on keeping on even after the quarantine was lifted, so lets keep the adventures rolling!
How Draconus runs games
I am a heavy Roleplay focused GM,. I provide a very in depth world with extensive lore and history. Combat can be more difficult then some are used to, but it is not usually often, except for occasional long chains in certain story driven places. All games take place in the same world around the same time-period so actions in game can and do effect other players games and vice versa. I am intermediate in the voice acting department, and expert in the story telling department. There is also LGBTQ+ content in all my games and I have a very diverse community of players, and do not allow for any kind of discrimination or mistreatment.
Featured Prompts
My games focus on...
Roleplay Mostly with moderate combat, a few puzzles and exploration. More recently I have been doing low key investigation/mystery sessions. I am generally known for my horror elements and worldbuilding.
Draconus's ideal table
After all these years of running games I have found that players who are fans of horror, suspense, existentialism and psychology in role play, and combat where you may not always win tend enjoy my games the most. People who prefer games where PCs are part of a world, but not necessary the center of it stay with me the longest. They like to live in the world I create and unravel the various themes as their characters. I also seem to sync well with players who are neurodivergent (autistic, ADHD)