
Alice V.
she/they
5.0
(8)
Timezone
Language
Identity
About Alice V.
A long time GM of both online and offline games, Alice's years of experience range from old school AD&D 2nd Edition to more modern games like Pathfinder 2E and Fabula Ultima, with work published for systems such as Pathfinder 1st Edition and Mutants and Masterminds. A fan of experimental rules, rule of cool, and interconnected stories, she strives to tell stories that are fun, heartfelt, and deeply engaging. A life long nerd and tabletop gamer, she can often be found trying to absorb as much gaming and theme park knowledge as she can fit in her head.
At a glance
2 years on StartPlaying
2 games hosted
Highly rated for: Sets the Mood, Rule of Cool, Inclusive
How Alice V. runs games
I specialise in RP and storytelling primarily, and games I run tend to favour this with combat being a bit less prominent. Character stories and relationships are paramount! I think games thrive on rule of cool - if players want to attempt something, I'm much more likely to find a way to make it work than to stick stringently to the rules as written.