
Dev
he/him
4.7
(7)
Timezone
Language
Identity
About Dev
What I love most about TTRPGs is the collaborative story telling and how it makes you feel like you've lived through it. I'll be running some official modules, heist related one shots and campaigns based on my homebrew setting (Endless Legend and Frostpunk inspired). My table is open to all, as long as respect is given to all fellow players.
At a glance
Less than a year on StartPlaying
1 games hosted
Highly rated for: Inclusive, Teacher, Creativity
$20 per session
Featured Prompts
My favorite shows/movies are
Arcane, Andor and Abbot Elementary
The three words my players would use to describe me are...
Silly, Sly and Sadistic
When I'm not running games I'm...
Spending time with my wife, or painting
How Dev runs games
I like a more balanced game, and players that immerse themselves in the world and the roleplaying. I try to manage the pacing and provide quiet / lighthearted moments in addition to epic battles, horrors and challenges.
Featured Prompts
I once ran a session...
completely improvised a one-shot with 10 minutes of prep time. A friend was supposed to DM, but he couldn't make it at the last minute and the rest of us were there.
My games focus on...
living out a story together organically.
Rules are...
more like guidelines, really. They're great for making the game feel fair, but every once in a while, I'll bend some to let someone have a cool moment.
Dev's ideal table
I feel that players that are interested in some escapism and willing to let each other have their fun fit well. I hope to achieve a chill vibe, with the only tension coming from the suspense of the game. Selfishness and arrogance are probably a no go.
Featured Prompts
I think metagaming...
is sometimes unavoidable. If you think you know something, keep it to yourself. You might even be surprised if I actually edited a character sheet or encounter anyway.
I think min/maxing...
Is fine. If you want to feel powerful, you'll get your chance.
My table is not the place for...
bullying
Dev's Preferences
Systems
Game Mechanics
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World
Puzzle / Mystery Focused