
Daisy Mae (they/them)
5.0
(10)
3 years on StartPlaying
11 games hosted
Highly rated for: Creativity, Inclusive, Teacher
About me
Welcome travelers, My name is Daisy and if you are looking for a fun tabletop experience I am here to help! I have been playing tabletop role playing games for about 8 years and GMing for most of it! Starting with roots in dungeons and dragons I have since branched off into a love for story focused games and systems. Think of systems like Monster of the week and Masks that use the Powered by the Apocalypse engine, or games like Beam Saber and Songs for the Dusk both of which are forged in the dark systems. I also have a deep love for indie games that allow us to think outside of the bounds of usual play. I often enjoy utilizing collaborative systems such as "I'm sorry, did you say street magic?" and "Follow" as breaks from the usual gameplay to give us another view of the story and allow players to add to the world in different ways. I’m always looking for fun new games to bring and happy to test out any you may want to bring!
GM Style
I love to put power in the hands of the players and let the choices that PC's make build the world and guide the narrative, rather than having the story follow a strictly built railroad track. I enjoy using a variety of different games and systems such as world building games to help players inject their own interests into the world we play in. Over all I want to help you make the stories you want to see!
Games played
Game Master Reviews (10)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Teacher
This was our very first game of Wanderhome and we played it along with Cleo and had Daisy as our guide. Daisy has, quite frankly, been indispensable to the experience. Without their creativity, quick mind and ability to plan and sculpt the game play with us we wouldn’t have been able to engage with the game in the ways we did. The outcome was an organic story shaped by two people in the US and two in the UK which created some great characters, a whole new town dedicated to celebrating books and knowledge, a tea festival, a mystical tree, a tower to be repaired and an awful lot of sourdough.
Daisy Mae did an excellent job guiding a game where at least half of the players didn't know what to expect from the system, having never played before. I loved that they were able to coax a tale out of prompts readily available to all of us and it still left me stunned thinking about the meaning of the scene. Players looking for an introduction to a system probably couldn't go wrong with taking the plunge with Daisy Mae.
This was my first time playing Wanderhome (or any non-D&D TTRPG, actually), and Daisy was an integral part of making it such a great experience. They crafted a very inclusive and welcoming session even though some of the other players were already more experienced with Wanderhome. I'm often a bit reserved at first and they gave me space to explore and be more creative in a low pressure way. I definitely plan to play with Daisy again!
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