Sahh banner

Sahh

she/her

5.0

(4)

Timezone

Europe/kaliningrad

Language

English
Finnish

Identity

LGBTQ+
Artist
Women/Femme Identifying
Multi-lingual

About Sahh

After not finding anyone in my friend groups willing to run the types of games I wished to play in, I decided to do something about that and began running games myself. I've now been on that "guess I'll have to do it myself" for a good six-ish years and pretty much prefer running games over playing them at this point, having quite comfortably settled within my own niche when it comes to the style and tone of games I enjoy running. I do have often self-described my games as "walking simulators" or "misery porn", or perhaps a bit more positively sounding as "slowburn horror", due to this preference of keeping the "power level" of my games more grounded. Other great monikers I have seen others use for their own stuff that I have really liked the sound of and that I like to at times throw around to describe some of my GMing style include hits like "Weird-Sad", "Quiet Horror", "Somber" and "Gentle Dark". What this means in practice is that I vastly prefer games that have a "low power level". Where the world doesn't treat the player characters much different from anyone else living within it, and where obstacles and adversaries are not defeated by flashy special power but rather outsmarted or completely avoided, and only on the rare occasion faced head on. And even then with an understanding that when violence gets initiated there are no winners walking away from it in the end, only people who have lost less or more than others. Within all that, I think there lies a core of something oddly cozy despite all the misery.

At a glance

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, Sets the Mood

Featured Prompts

My favorite system of all Time is

Lamentations of the Flame Princess by the virtue of being the first system I got for running games and then stuck with, but really anything B/X-adjacent be it OSE, S&W, BFRPG etc etc. The players need minimal rules knowledge to get playing, and material is cross-compatible between systems.

How Sahh runs games

I run slow-paced games leaning towards horror-elements, at times more heavily but also with breathing room for both player characters and players alike to relax, calm down, assess the situation, and speculate on the things they have last seen or heard. As such, player buy-in is very important in co-creating the atmosphere and vibe of these games. When a scene or a situation calls for it, there are times that jokes should either be saved for later or be shared somewhere where they do not interrupt or disturb the game as it is happening. When it comes to more practical things, my games are heavy on Theater of the Mind over grid combat, fiction is considered more important than rules which are treated as a fallback when no easy ruling can be made to move the game along, and mapping out dungeons or other adventure locations is usually left for players rather than given by the GM. Expect PCs to not be grand heroes starring as the main characters in an epic story, but rather a ragtag group of folks who have to carve out their own path through the world and any fame or infamy they gain along the way is earned through their own actions rather than handed out according to a pre-written script.

Featured Prompts

I once ran a session...

Where the players decided to sleep in a mega-cursed dungeon, so we ran a dream sequence without them knowing by me turning the Night Cage boardgame into a roleplaying supplement of cramped tunnels and darkness on the fly. One of the best sessions of horror and claustrophobia I've ran to date.

Sahh's Preferences

Systems

STALKER
Lamentations of the Flame Princess
Nechronica - The Long Long Sequel

Platforms

Game Mechanics

Game style

Theater of the Mind

Sandbox / Open World