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Robot Tost

she/her

4.8

(4)

Timezone

America/kentucky/monticello

About Robot Tost

I don't actually know what's a normal amount of information to share with these things, so I'll limit myself to what tends to come up when I'm in social situations. I place significant emphasis on communication with people, and I prefer having a sense of structure to pure chaos, at least when it comes to real life. When I'm GMing it's a different matter, but that's for later in the application. I used to be more humorous in serious situations, but I've learned to stay quiet when people are actually going through something dire. I've been doing tabletop for a couple years, spending the majority of it DMing, but making sure to have adequate time playing as well. I tend to be overstimulated with large amounts of noise from different sources, but also tend to be understimulated in silence (I have learned to regulate this, but it's important to mention regardless). Apologies that this is quite short, I'm, to be blunt, really bad at communicating my self-diagnostic

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, World Builder

$20 per session

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I ran my first game...

In high school, actually! My first campaign was online, using a bunch of random rulebooks stitched together into a chaotic, not very thought out mess. After that, I did my first actually formatted campaign with the 5e starter set, and had a much better time.

How Robot Tost runs games

I'm a very sandbox-style GM. I like giving my players a lot of toys to play around with, and seeing how they react to my encounters. I try to avoid giving anything that's just number-go-up because number-go-up is boring, the party should be getting little gadgets, or a spell thay can cast a couple times per day, or a new thing to shove into their home base. The problem I tend to run into when running games is actually that it relies a lot on player bookkeeping, and remembering what exactly they have. I'm also a big fiend for the official D&D settings, but I never run them *Perfectly* straight, often giving a twist to a setting, or fully embracing cowboy orcs, or having a homebrew artifact that always shows up in one form or another. On the more practical end of GMing, I always push as much communication as possible. I want to know what the players expect out of the campaign, and I want the players to know the type of campaign I'm running. I know I'm not perfect, but I trust my players to tell me HOW I can improve. tl;dr, I like to keep communication open, and revel whenever something gets derailed (Though sometimes I struggle when the party is a bit too focused on the planned quest)

Robot Tost's Preferences

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