
toxic qrow
they/them
5.0
(5)
Timezone
Language
Identity
About toxic qrow
I’m an ST who focuses on character-driven stories, persistent worldbuilding, and meaningful consequences. I like my settings to feel alive beyond the player characters. NPCs have their own goals, factions have their own agendas, and events continue moving whether or not the players are involved. I keep track of what happens, so choices made sessions ago can come back later in unexpected ways. I enjoy morally complicated characters and situations without easy answers. Horror, political maneuvering, violence, dark humor, messy relationships, and spectacularly bad decisions are all welcome at my table. I especially enjoy stories where characters have to decide what they’re willing to sacrifice to get what they want. Player agency is extremely important to me. I don't run toward a predetermined story. I’d rather create a situation, establish what everyone involved wants, and let the players decide what they do with it. If you make an unexpected alliance, betray someone I thought you'd trust, start a war, or completely derail my plans, I’ll adapt. The world will respond, and actions will have consequences, but I won't punish you for surprising me. I also love recurring NPCs, evolving relationships, old grudges, unexpected alliances, and long-term character arcs. I want your character to feel like they belong in the world—and that what they do actually matters. Ultimately, I want my games to feel like your characters are living in a world, not following a plot.
At a glance
Less than a year on StartPlaying
4 games hosted
Highly rated for: Inclusive, Beginner Friendly, Knows the Rules
$20 per session
Featured Prompts
My favorite books are
the Unwind series
My favorite shows/movies are
Resident Evil series, Supernatural, and Dr. Who
The three words my players would use to describe me are...
realistic, inventive, and engaging
How toxic qrow runs games
My stories are a 50/50 of combat and roleplay. There are hand crafted cities that feel lived in. Sandbox is obvious my go to. This allows players to have their cake and eat it to. (Problem is one of the cakes was poisoned cause it's vtm. Choices have consequences.)
Featured Prompts
I prep by
looking over player notes and seeing what the players are interested in doing.
My games focus on...
the player interactions with the world. I am the consequences of your actions. good or bad. nothing more. if a npc likes you; its because you made them like you.
Rules are...
a valid way to make sure the story comes out smoothly. RAW doesn't account for everything. Have some fun while agreeing to how things should be done.
toxic qrow's ideal table
I enjoy a more sandbox experience with players. I'll create a setting and let you run around it and explore. I plan on running games for new players so they can feel like kindred new to a city and trying to establish themselves. That means NPC's are written out well and it feels like there's individual relationships with them. If they like or dislike you; its because of the story you've chosen to write out with them. No one in WOD is a hero. everyone has good and bad. its up to you to decide who is the lesser of the evils.
Featured Prompts
If you're into ___, you're going to love my table
an open and immersive world
I love it when a player
throws me off guard with a cool power or power move to move up the social latter in VTM.
My table is not the place for...
meta gaming, bullying, or hate.
toxic qrow's Preferences
Platforms
Game style
Roleplay Heavy
Combat Heavy
Theater of the Mind
Rules as Written (RaW)
Sandbox / Open World