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Nuno Andrade

he/him

Timezone

America/los Angeles

Language

English
Portuguese

About Nuno Andrade

Hello! I’m Nuno, a passionate tabletop RPG enthusiast and Game Master with nearly a decade of experience in the hobby. My journey with TTRPGs began in 2015, inspired by actual-play content and Brazilian creators who shaped how I understand storytelling, pacing, and table dynamics. Since then, I’ve dedicated myself to learning the craft of RPGs—both as a player and, primarily, as a GM. I started GMing in 2018, running homebrew adventures and developing my own settings. Like many GMs, my early games were experimental and chaotic—but they pushed me to improve. Over time, I refined my approach to rules, narrative structure, and encounter design, running multiple long-term campaigns for different groups. I enjoy games where player choices matter, and where combat is approached tactically. I’m fair but demanding in encounters, and I adapt my style to the table—whether players prefer roleplay, exploration, or tactical combat. I’ve run several multi-arc campaigns, including a full level 1–20 campaign, which remains a highlight of my GMing journey. My goal as a GM is simple: create engaging worlds, memorable characters, and stories that players will still talk about long after the campaign ends.

At a glance

Less than a year on StartPlaying

Average response time: 7 hours

Response rate: 100%

Featured Prompts

The three words my players would use to describe me are...

Cunning Plots (and Plot Twists) Creative Mechanics Tactical Combat

How Nuno Andrade runs games

I have a saying at my table: “We are playing Dungeons & Dragons. If we are not in the dungeon, we MUST be slaying the dragons!” This means combat is always part of the game—but how, when, and why you fight is up to the party. I balance roleplay and combat as core pillars, adapting to the flow of the table (D&D and Pathfinder). Roleplay scenes exist as long as players want them to. I keep social and downtime moments light and purposeful—no endless haggling or forced conversations. You engage with the world at your own pace. Combat is meaningful and often dangerous. I’m fair but ruthless: bosses and mini-bosses feature unique mechanics that reward creativity, tactics, and teamwork. I prefer sandbox-style campaigns with player-driven choices and milestone leveling, but I’m comfortable guiding the story when needed.

Nuno Andrade's ideal table

Let's just be direct here, don't be annoying to me or others at the table. Keep it cool, we are all here to have some fun above all else.

Nuno Andrade's Preferences

Game style

Roleplay Heavy

Combat Heavy

Sandbox / Open World

Roleplay Lite

Combat Lite