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Thunderwolf

he/him

5.0

(5)

Timezone

America/denver

Language

English

About Thunderwolf

I was in grade school when friends introduced me to Dungeons and Dragons, way back in the early 80's! I couldn't afford to buy any of the books, so I created my own version using six sided dice. Little by little, I bought classic TSR products, running campaigns based mostly off D&D BECMI. I have experience running Star Frontiers, being a player at various editions of D&D and other RPGs. I understand what it is to be a player. I didn't like it when DMs were unyielding, or when they gifted players everything they wanted. I am sort of a rules lawyer, that way every campaign remains consistent. I love house rules, but I use them as needed, usually depending on the needs of the players. I like running occasional meat grinders, balanced solo challenges, and scenarios that seem impossible. Your skills as a role player will be tested. If you manage to create a character who can make it to 14th level at my table, you will be able to say you unequivocally earned it. Your creativity and imagination will be rewarded. Your sense of humor will be appreciated in these dark times. ...we faced a horde of mixed humanoids, ranging from orcs to ghouls. The female fighter in the group gave our magic user the signal to alpha-spell them before we moved in. With inspiring words, he cast a fireball spell, of the weakest order, he rolled all 1's. The horde made their saving throws. I've seen more smoke off a match. Thus, the illusionist class was born... haaaaaa

At a glance

Less than a year on StartPlaying

4 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: Under 1 hour

Response rate: 100%

Featured Prompts

My 3 systems I'd bring to a desert island would be

Rules Cyclopedia, that's all you need. One book to rule them all ...

How Thunderwolf runs games

I think I solved an age old problem that players who weren't coddled had to face, and that is the death of their favorite character. Old School D&D isn't for the weak. Every character is squishy. Expect to make a roster of player characters. The character you hate is the one who makes it to 5th level. We've been down this road before. My solution: On top of creating real dice rolled characters, you will create one high level PC and you don't have to roll for anything. If you're new to RPG's, try to keep up with this idea. For all you who have experience, you know what I'm talking about. You guys are Player Masters. If you run a table, you are a DM. If you like playing at a table, you might be a skilled player, maybe an expert, maybe you are a Master. You deserve a character that you want to make in your image! (Did I just say that?), a character who the DM can't kill, unless you let them. This character will mentor your 1st level PC's. Your Master Character may be of any level you wish, be a rewritten character from your whole history of fantasy gaming or entirely newly created. We need to play this out.

Featured Prompts

My games focus on...

Scenarios and situations during combat and role play. Sometimes the world building and the back stories seem irrelevant compared to a party conversing with a veiled medusa or when a landshark is finally put down with a battle axe where the spell and experience failed.

When it comes to voices

That's up to the individual. There's no pressure to act or to remain as yourself. Do what feels natural. You can mix your styles. My female voices aren't appealing at all, unless I'm voicing an ogress or Incendarious.

Thunderwolf's ideal table

My table is a balanced mix of serious immersion and the ability to stand back and poke fun of our own gameplay. My halfling NPC tells you he is a great wizard, sword fighter, and wine connoisseur, in my best shire voice. Then in my normal voice, I might say, "barrel rider, hacky sack, and punching bag." I also encourage players to take turns per session to be the "caller", especially with large groups. The pace of the game can vary, as long as it feels natural to everyone and it doesn't go way off course. Going off topic is a good sign to take a beverage/restroom break. Are there any OSHA breaks for campaign-based adventures? Asking for a friend. Pass me the iron rations.

Thunderwolf's Preferences

Systems

Dungeons & Dragons B/X

Platforms

Game Mechanics

Themes

Game style

Theater of the Mind

Rule of Cool (RoC)

Rules as Written (RaW)

Tactical / Crunchy

Realm Building