RoscoGrowler
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About RoscoGrowler
My name is RoscoGrowler, and I have over 10 years of experience running tabletop RPGs across a wide variety of game systems. While I’ve GM’d players through countless worlds, my primary focus is now on Daggerheart, where I enjoy creating immersive, character-driven campaigns filled with rich storytelling, tactical encounters, and collaborative roleplay.
At a glance
Less than a year on StartPlaying
Average response time: 24+ hours
Response rate: 100%
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I got started GMing...
in a time long ago before cell phones, internet modems, or dvd players were household items. My grandmother would lecture my mother about the satanic imagery of the cover to AD&D second edition of player's handbook. Heroic adventures of the World of Greyhawk would be retold during school lunches.
How RoscoGrowler runs games
Engaging Storytelling: I craft narratives that respond to player choices, ensuring your decisions truly shape the world. Fair & Flexible Play: Rules are respected, but creativity always comes first. I encourage inventive problem-solving and roleplay. Immersive Sessions: Each game runs 3–4 hours, depending on the scene, with a balance of combat, exploration, and roleplay. Player Agency: Your characters’ stories matter. I’ll work with you to weave personal arcs into the larger campaign.
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I deal with rules issues by...
Resolving them quickly to keep the story progressing. We can discuss a rule in further detail outside of a session if needed and settle on a conclusion.
My games focus on...
Character development and players having fun.
Rules are...
1. Respect the Table 2. Spotlight Sharing 3. Character Conduct 3. Attendance & Punctuality 4. Have Fun & Support Others’ Fun
RoscoGrowler's ideal table
I enjoy players who have fun being creative when acting out their character's story. I try to ensure the players feel comfortable so everyone can enjoy a lighthearted fun adventure to the more serious scenes. Most of all, being respectful of everyone at the table.
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I love it when a player
is creative and does something others hadn't expected. Tells me they are still thinking about aspects of the story between game sessions.
RoscoGrowler's Preferences
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