Let The Die Decide (Jeremy)
he/him
5.0
(6)
Timezone
Language
Identity
About Let The Die Decide (Jeremy)
I started playing tabletop games back in 2018, and it has redefined me as a person. Throughout that time, I made lifelong friends, great memories, and embarked on fantastical adventures. Most of my time with tabletop gaming has been as a game master. I've crafted encounters, NPCs, and even whole worlds. I used these skills to run campaigns for my gaming club in college, at my LGS for the public, and even several tournaments. As a game master, I love seeing players form bonds and succeed when the odds are against them. Together we can craft a tale like none before, but a single question yet remains: Will you Let The Die Decide?
At a glance
Less than a year on StartPlaying
7 games hosted
Highly rated for: Creativity, World Builder, Knows the Rules
Average response time: 24+ hours
Response rate: 100%
Featured Prompts
I became a GM because
I started off in Adventurer's League and found myself wanting more. My friends and I were all equally inexperienced, so I volunteered to run a game. I've been Dming ever since.
My 3 systems I'd bring to a desert island would be
Dungeons and Dragons 5e, Mutants and Masterminds 3e, and GURPS. I feel an infinite amount of stories can be told between those three.
How Let The Die Decide (Jeremy) runs games
TTRPGs are a narrative-building experience. At my tables, i make this a reality via tactical combats, plenty of unique roleplay opportunities, and a plot that ties into the character arcs of each player character. I encourage inter-party roleplay and the forming of bonds with other party members. Each adventure is a new experience and a new opportunity to tell a tale like no other.
Featured Prompts
If my games were Movies they'd be directed by...
Edgar Wright. A campy feel, good action, and strong cohesive theming throughout, with a hint of comedy sprinkled in.
Rules are...
The backbone that enables a functional game. But even they are fallible and sometimes changes are needed for the sake of fun.
Let The Die Decide (Jeremy)'s ideal table
My tables focus on character-driven stories, with personal stakes in the major conflicts at hand.
Featured Prompts
I love it when a player
I love it when my players talk to each other instead of just chatting with NPCs. A party should interact in and out of character to make the most of the game.
I think min/maxing...
It's okay as long as it doesn't come at the detriment of other players and the GM.
Let The Die Decide (Jeremy)'s Preferences
Systems
Game Mechanics