Let The Die Decide (Jeremy) banner

Let The Die Decide (Jeremy)

he/him

5.0

(11)

TOP GM

Timezone

America/new York

Language

English

Identity

Hispanic/Latinx
Neurodivergent
Voice Actor

About Let The Die Decide (Jeremy)

I started playing tabletop games back in 2018, and it has redefined me as a person. Throughout that time, I made lifelong friends, great memories, and embarked on fantastical adventures. Most of my time with tabletop gaming has been as a game master. I've crafted encounters, NPCs, and even whole worlds. I used these skills to run campaigns for my gaming club in college, at my LGS for the public, and even several tournaments. As a game master, I love seeing players form bonds and succeed when the odds are against them. Together we can craft a tale like none before, but a single question yet remains: Will you Let The Die Decide?

At a glance

1 year on StartPlaying

79 games hosted

Highly rated for: Creativity, World Builder, Knows the Rules

$12 per session

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

Featured Prompts

I became a GM because

I started off in Adventurer's League and found myself wanting more. My friends and I were all equally inexperienced, so I volunteered to run a game. I've been Dming ever since.

My 3 systems I'd bring to a desert island would be

Dungeons and Dragons 5e, Mutants and Masterminds 3e, and GURPS. I feel an infinite amount of stories can be told between those three.

How Let The Die Decide (Jeremy) runs games

TTRPGs are a narrative-building experience. At my tables, i make this a reality via tactical combats, plenty of unique roleplay opportunities, and a plot that ties into the character arcs of each player character. I encourage inter-party roleplay and the forming of bonds with other party members. Each adventure is a new experience and a new opportunity to tell a tale like no other.

Featured Prompts

If my games were Movies they'd be directed by...

Edgar Wright. A campy feel, good action, and strong cohesive theming throughout, with a hint of comedy sprinkled in.

Rules are...

The backbone that enables a functional game. But even they are fallible and sometimes changes are needed for the sake of fun.

Let The Die Decide (Jeremy)'s ideal table

My tables focus on character-driven stories, with personal stakes in the major conflicts at hand.

Featured Prompts

I love it when a player

I love it when my players talk to each other instead of just chatting with NPCs. A party should interact in and out of character to make the most of the game.

I think min/maxing...

It's okay as long as it doesn't come at the detriment of other players and the GM.

Let The Die Decide (Jeremy)'s Preferences

Platforms

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Theater of the Mind

Sandbox / Open World

Realm Building