Let The Die Decide (Jeremy) banner

Let The Die Decide (Jeremy)

he/him

5.0

(6)

Timezone

America/new York

Language

English

Identity

Hispanic/Latinx
Neurodivergent
Voice Actor

About Let The Die Decide (Jeremy)

I started playing tabletop games back in 2018, and it has redefined me as a person. Throughout that time, I made lifelong friends, great memories, and embarked on fantastical adventures. Most of my time with tabletop gaming has been as a game master. I've crafted encounters, NPCs, and even whole worlds. I used these skills to run campaigns for my gaming club in college, at my LGS for the public, and even several tournaments. As a game master, I love seeing players form bonds and succeed when the odds are against them. Together we can craft a tale like none before, but a single question yet remains: Will you Let The Die Decide?

At a glance

Less than a year on StartPlaying

7 games hosted

Highly rated for: Creativity, World Builder, Knows the Rules

Average response time: 24+ hours

Response rate: 100%

Featured Prompts

I became a GM because

I started off in Adventurer's League and found myself wanting more. My friends and I were all equally inexperienced, so I volunteered to run a game. I've been Dming ever since.

My 3 systems I'd bring to a desert island would be

Dungeons and Dragons 5e, Mutants and Masterminds 3e, and GURPS. I feel an infinite amount of stories can be told between those three.

How Let The Die Decide (Jeremy) runs games

TTRPGs are a narrative-building experience. At my tables, i make this a reality via tactical combats, plenty of unique roleplay opportunities, and a plot that ties into the character arcs of each player character. I encourage inter-party roleplay and the forming of bonds with other party members. Each adventure is a new experience and a new opportunity to tell a tale like no other.

Featured Prompts

If my games were Movies they'd be directed by...

Edgar Wright. A campy feel, good action, and strong cohesive theming throughout, with a hint of comedy sprinkled in.

Rules are...

The backbone that enables a functional game. But even they are fallible and sometimes changes are needed for the sake of fun.

Let The Die Decide (Jeremy)'s ideal table

My tables focus on character-driven stories, with personal stakes in the major conflicts at hand.

Featured Prompts

I love it when a player

I love it when my players talk to each other instead of just chatting with NPCs. A party should interact in and out of character to make the most of the game.

I think min/maxing...

It's okay as long as it doesn't come at the detriment of other players and the GM.

Let The Die Decide (Jeremy)'s Preferences

Systems

Dungeons & Dragons 5e
Mutants and Masterminds (3e)
GURPS
Star Wars 5e
Adventures in Middle-earth
Marvel Multiverse Role-Playing Game
Everyday Heroes

Platforms

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Theater of the Mind

Sandbox / Open World

Realm Building

Let The Die Decide (Jeremy)'s games