
Sypher
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About Sypher
Three words to describe my gaming style is comedy-based, freeform, and sandbox. It's my strong opinion that it's not the players versus the GM. It's everyone as one team to make an interesting and fun experience. I started playing when I was 10 using third edition. I later found a good group of friends who played 3.5 and we played that for years. We skipped four and and when five came out we started doing campaigns every month. All of us switching off who was GM. No campaign was alike. We went from pun's labyrinth which was a comedic version of Pan's labyrinth. To campaigns with such gravitas that it rivaled tolkien's work. The campaign I've been running takes place on a newly discovered far-off continent with a monster Hunter video game kind of vibe. Where the players can go out into the wilderness and map the new world discover unique monsters such as aboleths without a lair, kobolds that can see in the just as well in the sunlight just to name a couple of the simpler ones. Or if you'd like to open up your own tavern and figure out the intrigue of the city people of the new world like my last group of adventurers did it's easy for me to pivot to a completely new adventure. For example, one of my last adventurers decided to make Dolores the adventurer a d&d version of Dora The explorer complete with a boar that she rides named boots and a possum of holding that I gave them named backpack with a pension for theft. Long story short and flexible and accommodating.
At a glance
Less than a year on StartPlaying
How Sypher runs games
Will be always looking for the funny in everything and there's no railroad here. Just open blue sky and endless potential. The campaign will be made in front of you no matter which direction you walk. I never take anything too seriously, but if you're not a team player, don't join only a unified party that gels well together can make The best d&d experience