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Dan

he/him

5.0

(1)

Timezone

America/phoenix

Language

English

Identity

Neurodivergent

About Dan

I have been playing RPG's since the early days of the D&D (basic) red box in the late 70's and have played continuously since that time. Most of my time has been spent as a GM as I love the idea of world building. Each game I run is the result of research (I have an M.A. in Medieval History), careful development of a history of each nation in my worlds. I used Inkarnate to produce detailed maps of cities, countries and regions that I utilize to increase immersivity. My philosophy is that the game isn't 'mine'. It is an exercise is collaborative storytelling where the players have complete autonomy over the outcome (it just may not be the outcome they expected!). I provide the setting, the story, and the adjudication through the rule set. I firmly believe in a strong narrative element, with a less than dogmatic approach to the rules. I can be happy to bend rules for something 'cool'. Also, I try to avoid character death if at all possible, as it is generally not fun for players. However, doing something stupendously stupid OR heroic can result in death. In over 40 years of GM-ing, I have presided over only two TPKs, both of which were caused by parties making monumentally awful choices that I warned them about.

At a glance

Less than a year on StartPlaying

6 games hosted

Highly rated for: Creativity, Storytelling, Voices

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I got started GMing...

I started GM-ing with the Basic D&D redbox in the late 70's and have played ever since. My interest in history (Masters in Medieval History) has allowed me to create very detailed worlds that delve deep into societies, economies, religions, myths and legends.

How Dan runs games

I have a strongly narrative game style. Story and character development above everything. If you want combat every single session, I'm not your guy. I build worlds that have strong development in terms of moral codes, religion, laws, etc., so navigating those situations is often key to success. Everything is my worlds is 'in world', so multi-classing requires training, training requires time. I encourage players to develop characters' personal interests such as starting businesses, getting married, running a criminal enterprise etc. RPGs are an exercise in collaborative storytelling, and the players are as important to the world as the GM.

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My games focus on...

My games are narrative based. Sometimes there is no combat at all, just players interacting with their environment, NPCs or each other. I'm not overly reliant on puzzles, but use them on occasion. It's meant to be a fun effort in collaborative storytelling.

Dan's ideal table

My ideal table is based on a shared sense of wonder. Players looking for a dungeon crawl will be disappointed. Players with good social skills will be best suited for my style, although nerdism is highly valued.

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I love it when a player

I love when players embrace their characters and build on them not only during missions but during downtimes. Want to start a business? If it works with the overall theme, SURE! Marriage? Yup. Explore character hobbies? Absolutely.

Dan's Preferences

Systems

Savage Worlds
Ubiquity
Arkham Horror

Game style

Roleplay Heavy

Realm Building

Dan's games