Cost Per Player
$20.00
Andres Sierra (he/they)
Less than a year on StartPlaying
About me
I'm Andrés, 39, and I've been playing TTRPGs for over 20 years. I started in the AD&D era running Planescape campaigns with friends, then quickly expanded into Vampire and Shadowrun. Early on, I realized I wanted to GM—I had stories and narratives I needed to explore, and since then, I've been my group’s main GM, always receiving great feedback. Over the years, I’ve run a wide range of systems: D&D, World of Darkness, Nephilim, Quest, Ten Candles, Blades in the Dark, The Witch is Dead, Root, Numenera, and many more. I’m passionate about the indie RPG scene and love discovering innovative mechanics and fresh narrative themes that push players’ imaginations into new territory. To me, TTRPGs are about trust and shared creativity. The right table vibe lets everyone step fully into character and get the most out of the story and system. I aim to create those spaces—immersive, safe, and unforgettable.
GM Style
As a GM, I believe narrative comes before rules. We're here to tell compelling stories—about the world, the characters, and their journey. Rules should support and enhance those stories, not slow them down. They exist to fuel emotion and engagement, not to get in the way. I base my GMing on three core pillars: 1. Fun comes first. Everyone at the table should be having fun. That doesn't mean avoiding intense emotions like fear or tension—those can enhance the experience—but the overall goal is shared enjoyment. 2. Narrative over rules. I’m a strong believer in Rule Zero: the story takes priority. Mechanics are important and can drive exciting moments, but they shouldn't limit creativity or momentum. 3. Create lasting memories. When fun and story align, the result is unforgettable moments. Players will remember how their character felt when they faced the demon at the end of the dungeon—not just the dice roll, but the emotional weight behind it. That’s what I strive for in every game I run: collaborative storytelling that resonates long after the session ends.
Games played
Game platforms used
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