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Arrya

she/her

5.0

(2)

Timezone

America/new York

About Arrya

🏳️‍⚧️🏳️‍🌈I am a GM who loves to tell a story with people who want to explore their characters and the world they inhabit. I enjoy catering my game to the players and what they want and learning the story alongside them.

At a glance

Less than a year on StartPlaying

Highly rated for: Inclusive, Knows the Rules, World Builder

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I became a GM because

I enjoy the freedom to create scenarios and problems that I believe my players will find engaging and interesting. I enjoy setting up the boundaries of the world and then determining who and what populates that environment.

I got started GMing...

in high school when a group of my friends got the D&D Starter Box and we needed someone to run it. None of us really knew what we were doing but we had a blast anyway and it was one of my strongest memories of that time in my life.

How Arrya runs games

I enjoy character driven stories with players who have their own goals. I am a heavy improv GM who creates problems but leaves the solutions up to the players. I use safety tools and prefer games where the characters have shared backstory before session 1 and we're playing to find out how they grow together.

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My games focus on...

problem solving and investigations. Sometimes the problems are very straightforward (ie. get over this cliff) but other times they can be complex (ie. was the king murdered and if so...by who?). But regardless, I want to see my players come up with their own solutions.

Rules are...

there to help you to tell a better story. They should serve the narrative and act as the arbitrator for "do you succeed" but should not limit what is possible. I don't want to throw them away, but I think a good rule set should be flexible to accommodate things that the designer didn't have in mind.

Arrya 's ideal table

I want players who create characters that seek to find connections with either the other PCs and/or the setting. I want players who will have personal goals that we can work together on to solve over the course of the adventure/campaign.

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I love it when a player

comes up with a completely off-the-wall solution to one of my problems. If I have to say "Well...that happened" in order to buy myself just a bit of time to figure out just how to resolve that and move forward, I know we are just about to have a great story that we'll remember for ages.

My table is not the place for...

people who go to combat first for every encounter. I understand that combat is part of (most) systems and there will definitely be some encounters where it is the most obvious and/or expected solution, but if that's what you expect every time, you might not enjoy my table.

Arrya 's Preferences

Systems

Cortex RPG

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

Social

Arrya 's games