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Cost Per Player

$15.00
Euclid

Euclid (he/him)

Less than a year on StartPlaying

About me

Are you looking for short, narrative, and impactful experiences? Do you want to explore a full story with dynamic character development in the span of 2-4 sessions instead of committing to or meandering about for a full campaign? I am Game Master Francois, and I focus on creating small adventures which are narrative and character-driven experiences. If a campaign were a series, my adventures would be equivalent to a movie. I pour my heart into every moment, trying to create atmospheres you can freely lose yourself within. There will be difficult choices and lasting consequences. You are more than a player; you are the anchor of the story, and you play the main characters of this adventure. Despite the seriousness of it all, you are free to indulge in any shenanigans you can conjure, and the Rule of Cool fills every gap and creak in uncertain and stuffy rulings. Our lives change, and they sometimes pass us by quickly. Here, there are no long-term commitments, no pressure for you to stick around with me or anyone else if a sour taste grows in your mouth. If you do want to stick around, however, there is always potential for sequels. Let's create something amazing together! Credit note: My profile picture is an artwork created by Naolin Johnson, a friend of mine.

GM Style

More than anything, I love giving my players difficult choices. I enjoy it when they are under pressure, when there isn't only one right answer, or perhaps none at all. In combat, however, I want my players to feel powerful and competent, and have a handful of homebrew rules to allow for greater freedom. I do a great deal of preparation for my sessions, and I love using beautiful maps accompanied by hand-picked soundtracks to create immersive environments, especially outside of combat. The players will have clear objectives at all times. Despite all of this preparation and narrative focus, I try to give the players full agency by improvising around unexpected actions, out-of-the-box thinking, and all sorts of shenanigans. I can't stand it when my players feel locked in a direction they don't want to go, so I instead invite them to scramble up the road as they head to their destination. I take my games as seriously as my players do, and I adjust to what they like and dislike.

Game platforms used
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