
Michael Tine
he/him
Timezone
About Michael Tine
Hi! I’m Michael, a friendly, organized GM who runs Monster of the Week with a TV-episode vibe: tight pacing, clear stakes, and a spotlight for every Hunter. My games live in a single, persistent location—same town, recurring NPCs, and consequences that carry forward—so each session feels like an episode, and together they tell a season. I keep rules smooth and story-first, but I’m firm and fair when the dice get spicy. Expect safety tools up front, clear agendas, and mysteries that reward player curiosity over stat checks. New players are absolutely welcome; I explain as we go and provide guidance on playbooks and teamwork. Tech: Roll20 for maps/handouts and dice, Discord for voice. Cameras optional but encouraged. Tone: spooky-cozy to gritty urban weird, PG-13 with lines/veils (no sexual violence; veil on graphic gore). What players say they get: quick session starts, strong NPCs, satisfying climaxes, and hooks that make you want “just one more episode.” If you’re into community vibes—recognizable locations, tangled relationships, and monsters that reflect the town’s secrets—pull up a chair. Let’s hunt.
At a glance
1 year on StartPlaying
How Michael Tine runs games
My tables are story-based and collaborative. I treat MotW’s rules as a set of tools that serve the fiction, not the other way around. When your Hunter does something bold or unusual, I map it to the most fitting move—or write a quick custom move—so the outcome matches what’s happening on screen. I’m transparent about stakes and outcomes, and once a ruling is established, I’m consistent so you can strategize. Expect living consequences, recurring NPCs, and an evolving town where past episodes matter. New players welcome; I teach as we go.