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Cost Per Player

$15.00
Jay

Jay (he/him)

5.0

(6)

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, Voices

Average response time: 1 hour

Response rate: 100%

About me

Hey, I'm Jay long time GM of a ton of systems here after years of my friends telling me to try paid GMing! D&D 5e Experience – Lost Mines of Phandelver (who hasn’t at this point?), Call From The Deep, Wild Beyond the Witchlight, four fully homebrewed campaigns, and countless shorter adventures and one-shots. Pathfinder 2e Experience - Full 1-20 conversion of the first edition Adventure Path ‘Strange Aeons’, Season of Ghosts, and about twenty shorter adventures and one-shots. Other systems – I have run full campaigns in Mutants and Masterminds 3e, Supers Revised Edition, Starfinder 1e, and Prowlers and Paragons Ultimate Edition. I’ve run a ton of one-shots and short adventures for all of the previously mentioned systems and also Delta Green, Avatar Legends, Kids of Bikes, Sentinels Comics RPG, ICONS, Marvel Heroic, Champion, and probably a bunch more I can’t remember off the top of the dome.

GM Style

What makes your GM style different? I'm sure of my ability to run a good game and I'm confident in how I interact with others. I stick to my choices and I keep games moving. I've played with other GMs and found myself surprised how many were anxious, hesitant and entirely unsure of themselves. So many games seem to be plagued with awkward silence, erratic pacing and shallow tensionless combat. Honestly, I kinda hate it. I've worked, and continue to work, hard to ensure my games are engaging, well-paced, and have strong encounters. You want combat that'll push your character to their limits? You want NPCs that aren't just glorified quest boards? You want scenes and memorable moments with emotional weight? You want a reactive world shaped by your choices, whether good or bad? You want to actually really enjoy Pathfinder 2e? Then jump in and join me for a journey you won't soon forget.

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