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Cost Per Player

$20.00
Charles

Charles (he/him)

Less than a year on StartPlaying

About me

I’ve been playing TTRPGs for the past 20 years, and my journey with Dungeons & Dragons began with 4th Edition. Like many others, I’ve become what we call a “forever DM,” having run countless games for different groups of friends over the years. While I also enjoy being a player, running games as a Dungeon Master has always held a special place in my heart. These days, I primarily run D&D 5th Edition, using the 2024 rules. As time has passed—with families, careers, and the natural pace of life—my friend group hasn’t been able to meet as regularly, and D&D gradually took a backseat. That changed when I discovered StartPlaying. After joining a few games as a player and loving the experience, I felt inspired to return to my first love: being a DM. I’m passionate about worldbuilding and storytelling. Worldbuilding is something I enjoy in my spare time, crafting immersive settings for players to explore. As for storytelling, I see it as a collaborative process—I provide the framework, and the players shape the journey. My games typically include a clear end goal (whether it’s a major objective or a central villain), but how players reach that goal is entirely up to them. I aim for a balance between sandbox freedom and plot-driven structure. I hope this gives you a sense of who I am as a DM. I look forward to crafting unforgettable adventures together.

GM Style

I tend to run combat-heavy games, with story-driven roleplay woven in between. While I absolutely welcome character interactions, I don’t usually linger too long on player-to-player roleplay unless it clearly benefits the entire group and everyone is engaged. The roleplay in my games is typically focused on character development and advancing the plot. I’m not the kind of DM who meticulously tracks every water ration, food supply, or minute of travel time—unless those elements become relevant to the story. I prefer not to include micromanagement for its own sake. So, if a player is looking for a game with a strong emphasis on detailed resource management, I may not be the right fit. My priorities are storytelling and player enjoyment. That’s why I work hard to build rich worlds to explore, compelling objectives, memorable NPCs, and dynamic, challenging combat encounters. As a rough guide, here’s how a typical session breaks down: 50% combat 25% storytelling, exposition, and exploration 25% roleplay This varies from session to session depending on the players and the story at hand, but it gives a general sense of my pacing and focus. (quick note, no PVP unless all parties are ok with it and it serves to further the plot or character development. We are here to enjoy ourselves as a group and as a team)

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