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Cherry

any/all

5.0

(6)

Timezone

America/new York

Language

English
German
Japanese
Spanish

Identity

Streamer
Podcaster
LGBTQ+
Queer
Published Writer
Artist
Game Designer

About Cherry

I am the creator of the indie ttrpg company Fateless Legacies. I am here to run interested players through the exiting and immersive worlds within the many systems I design and create with the help of many wonderful artists and writers. Fateless Legacies products are proudly human made and will stay that way. My hope is that you will take the wonderful adventures you had within these mini campaigns I will be running and bring them with you to your other tables. I hope that you will share your experiences using the Fateless Legacies system with your other groups and continue running these games after. Word of mouth might not be the most effective form of advertising and growing a business, but I have hope that together we prove that shilling out to corporate overlords is not the only way to produce a worthwhile game. So join me. Become Fateless. Become a Legacy. Start your story today

At a glance

1 year on StartPlaying

Highly rated for: Inclusive, Storytelling, Beginner Friendly

$8 per session

Featured Prompts

I got started GMing...

In college. My GM wanted a break so I took over the roll and quickly fell in love. I kept altering the rules to fit my playstyle until I wound up with a completly different game system all together. I decided to make my own shortly after and never looked back. Now I've designed 3 ttrpg systems.

My favorite books are

The King Killer Chronicles by Patrick Rothfuss The Discworld Series by Terry Pratchett The First Law Series by Joe Abercrombie

The three words my players would use to describe me are...

Words I've heard my players use to describe me or my games are... Narrative Versatile & Immersive

How Cherry runs games

I prefer to approach narrating a story from a perspective of being just that. A narrator. Whose job it is to weave the world around the protagonists to explore and experience. I have a preference toward theater of mind but am more than comfortable using scenes and music to guide the player experience and assist with immersion. I enjoy running games where the focus is on the story and the characters within it. Putting the narrative at the forefront of the game and letting the action serve as an element of a story but not the focal point. Combat focused stories are fine so long as the action is a means to elevate the rising tension in the story and not the other way around. That said, when I do run a combat encounter or action heavy conflict I like to set it up so there are multiple avenues of challenge and not just a slog fest to see who can dwindle the others health bar faster. I like to create scenarios that play to the strengths and weaknesses of the characters in the story.

Cherry's ideal table

I think different stories welcome a different energy to the space around those telling it. I suppose my preference, as far as table dynamic goes, is a group of people who all want to see eachothers stories as well as tell their own. Attentiveness and interest in the narrative is a given, but more than just paying attention, I want players to revel in the world. To immerse themselves into the magic of the table. It also helps to have improv skills. When the narrative torch is tossed in you direction, I want you to take it and shine. This should also go without saying but I still find myself having to say it anyways. My table is a welcoming space to ALL peoples regardless of race, sex, gender, sexual orientation, creed, nationality, religion. If you are welcoming of others, you are welcome at my table. I will not stand for bigotry, misogyny, racism, sexism, homophobia, or any toxic displays of aggression towards other peoples at my table or beyond. Be kind to one another. That's that bare minimum.

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