Matt banner

Matt

he/him

5.0

(5)

Timezone

America/vancouver

Language

English

Identity

Game Designer

About Matt

Welcome to Vow & Void, where myth and horror entwine — and the only way out is through! My name is Matthew and I run theater-of-the-mind campaigns for players who crave story over stats, consequence over combat, and meaning over min-maxing. Whether it’s a dying knight’s last quest in Mythic Bastionland, a desperate heist under the gaslights in Blades in the Dark, or the final hours aboard a haunted starship in Mothership, every session is designed to leave a mark — on your character and on you.

At a glance

1 year on StartPlaying

Highly rated for: Creativity, Storytelling, Voices

Featured Prompts

My favorite books are

I'm a huge fan of Joe Abercrombie (essentially everything he's written) and it has rekindled my love for fantasy novels - especially the more grounded "grim-dark" style of tales. Beyond that I'm a huge science fiction nerd and love reading as much as I can!

When I'm not running games I'm...

spending time with family, watching films, reading books, or designing my own game! (I'm working on a tabletop skirmish game which combines cards with physical models - let me know if you'd like to learn more!) Beyond that I work in tech and take care of our many chickens, ducks, cats, and dog!

How Matt runs games

My games are theater-of-the-mind — no grids, no clutter, just evocative narration, cinematic pacing, and space for your imagination to bloom. I focus on: 🕯️ Immersive Roleplay: Characters with depth. Dialogues that matter. Scenes with weight. ⚖️ Player-Driven Choices: Your choices matter. Every decision you make has consequence — good or bad, you’ll live with it. 🌌 Moody, Mythic Settings: From dying chivalric orders to haunted deep-space stations, tone is everything. You won’t find overbalanced loot tables or endless stat optimization here. My tables are built for collaborative storytelling, emotional stakes, and the kind of slow-burn tension that lingers long after the session ends. If you’re drawn to narrative-first experiences with haunting beauty and heavy themes — welcome to Vow & Void.

Featured Prompts

My games focus on...

Story-first, emotionally resonant experiences. I run narrative-heavy campaigns where player choices matter, consequences are real, and the atmosphere is everything.

Rules are...

Rules are tools, not chains. I follow system mechanics faithfully, but I prioritize pacing, story, and mood above mechanical minutiae. If a rule serves tension, drama, or player agency — we use it. If it slows the moment or derails the fiction — we find a cleaner way forward.

When it comes to voices

When it comes to voices, I aim for tone, rhythm, and emotion over full-on character acting — though I do enjoy slipping into accents when the moment calls for it. You’ll hear distinctions in speech patterns, cadence, and energy to bring NPCs to life. I encourage voices from you as well!

Matt's ideal table

My table is for players who crave atmosphere, consequence, and collaborative storytelling. Whether we’re exploring a forgotten bastion, creeping through haunted corridors, or pulling off a doomed heist, the goal is the same: to tell a story that sticks with you long after the session ends. Very often we'll laugh a lot as well - after all, it can't always be so serious!

Featured Prompts

I love it when a player

Is a fan of their companion players. I also really love it when they think dynamically about their character's experience and relationships, rather than their own relationships with the party.

Matt's Preferences

Systems

Blades in the Dark
Mothership
Tales From the Loop
Mythic Bastionland

Platforms

Game style

Theater of the Mind

Hexcrawl / Exploration

Matt's games