Liam Gibbons banner

Liam Gibbons

they/them

5.0

(3)

Timezone

America/new York

Language

English

Identity

LGBTQ+
Queer
Disabled
Neurodivergent
Published Writer
Cosplayer
Teacher/Educator
Women/Femme Identifying

About Liam Gibbons

Liam Gibbons (they/them) is a New York-based, Philadelphia-raised Game Master and writer. They have written and produced poetry, short fiction, and a play through the New York Fringe Festival and been running D&D Professionally for over a year through Alamo Drafthouse and Dragon Events NYC. They have run games for dozens of different players in numerous settings, and highly value TTRPGs as a welcoming space for new players and veterans alike of all genders, sexualities, races, creeds, etc. They are a fan of original storytelling and pre-written modules alike. They have been a player in D&D modules like Ghosts of Saltmarsh and Icewind Dale and a fallout-like homebrew system based off Twilight: 2000 and Call of Cthulu. They have GM'd Curse of Strahd and a homebrew Feywilde campaign called Fairie is Dying, in addition to numerous pre-written and original one shots spanning settings, genres, and systems--pulling inspiration from sources like Arcane, Hitchhiker's Guide to the Galaxy, Jurassic Park, Super Mario Bros, Midsommar, Knives Out, The Island of Doctor Moreau, Fast and the Furious, and more. They love narratives built around friendship, struggle, overcoming long odds, and the wonders of all the worlds. They have a penchant for drama, action, horror, romance, and farce. They live with their spouse and two cats in Manhattan and outside of TTRPGs love comics, cosplay, video games, movies & tv, sports, and theater.

At a glance

1 year on StartPlaying

Highly rated for: Inclusive, World Builder, Storytelling

Featured Prompts

My favorite books are

the Red Rising series by Pierce Brown, anything written by Grant Morrison or Alan Moore, The Picture of Dorian Gray by Oscar Wilde.

The three words my players would use to describe me are...

"Mischievous, detailed, collaborative."

How Liam Gibbons runs games

I love playing TTRPGS! I love silly games and serious games, roleplay and crunchy mechanical tactical combats, longterm narrative and one off adventures. I value customizing the experience for players and parties to help newbies and veterans alike get the most out of their experience at the (virtual) tabletop. I have experience running pre-written campaigns and campaigns built from the ground up. I love working with players who have no-backstory or a full novella's worth of content to be incorporated whenever possible and everyone in between. I love setting up challenging situations be they socially, through puzzles and traps, and through combat. I value magic as both a tool for PCs and NPCs alike both in combat and roleplay. I understand the importance of the rules, while also valuing player enjoyment and agency.

Featured Prompts

My favorite trope is...

threefold: when a character says "I would never in a million years do that" and we immediately cut to them grumpily doing that. Found families overcoming great odds to save each other and/or the world. Enemies/rivals to lovers.

My games focus on...

blending characters and stories together to create an exciting and memorable experience built together in a way that can only be found playing TTRPGs.

Rules are...

tools to be used to enhance the story and maintain fairness at the table so everyone can have an awesome experience. Rules aren't a way for GMs or Players to Win or Break the game for themselves or at the expense of others. Rules are also fun ways to put limits on us and give us challenges to face.

Liam Gibbons's ideal table

Players will fit at my table if they are willing and excited to have a good time, but that can look like a variety of things based on the system, story, and party. If a group of adventurers wants to open up a bakery and ignore the main quest that can be an awesome story! If a team of seasoned TTRPGs or newcomers alike want to focus on The Story and achieve the ultimate goal/power as efficiently as possible, I am more than happy to throw the biggest baddest monsters and hardest puzzles in your way to make that mountain challenging and exciting to climb.

Featured Prompts

I think metagaming...

is sometimes necessary (we are still playing a team game), but something to be used sparingly and remain aware of so as to allow everyone to buy in to the game as much as they can. Part of the beauty of roleplaying is losing ourselves in incredible worlds and scenarios we don't normally get to see.

I think min/maxing...

is a fun way to show off and have fun as long as everyone at the table is on the same page about what min/maxing means. I also think min/maxing is as fun for the Min as it is for the Max.

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