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Marc

they/them

5.0

(1)

Timezone

America/new York

Language

English

Identity

Streamer
Podcaster
LGBTQ+
Queer
Published Writer
Teacher/Educator

About Marc

Hi! I am a professionally trained improviser with years of performing experience who has been DMing since 2020. My top priority at the table is ensuring everyone has a great time. In my experience, that usually comes from a balance of comedic high jinks and compelling stories that keep players invested. I have significant experience with first-time players and am always excited by the opportunity to work with newer folks. I have run a wide variety of homebrew one shots and campaigns. While I have had a lot of fun with several traditional fantasy one shots and campaigns, I've also run a Wild West murder mystery campaign, a campaign in a post-apocalyptic Chicago, and a modern day campaign set on a college campus. I also was the DM for Critical Hit, a baseball-themed D&D actual play.

At a glance

1 year on StartPlaying

Highly rated for: Creativity, Storytelling, Teacher

Featured Prompts

I became a GM because

community and storytelling are the two most important things to me in the world. GMing gives me the opportunity to foster an environment that brings people together through powerful and moving stories.

My favorite books are

Deep as the Sky, Red as the Sea by Rita Chang-Eppig Song of Solomon by Toni Morrison Fallen Angels by Walter Dean Myers A More Beautiful and Terrible History by Jeanne Theoharis

The three words my players would use to describe me are...

researched, scheming, and ready

How Marc runs games

My style comes from my background as a writer and improviser first. I was brought into the TTRPG space through Dimension 20 and have been heavily influenced by Brennan Lee Mulligan, Aabria Iyengar, Jasmine Bhullar, and Brian Murphy. My GMing style emulates those folks' story-focused approach. I have a few character voices that will be rotated for NPCs, but NPCs will be more clearly delineated through content and speaking patterns than voices.

Featured Prompts

I prep by

building the macro structure of the world, no matter how small a campaign is. Then I work down to refine the plot points around the PCs.

Rules are...

important rails to storytelling, but need to be amendable if they are counterproductive.

Marc's ideal table

Featured Prompts

I love it when a player

is willing to take risks that put their character in danger. D&D is driven by the stakes, but the most powerful moments come from players who are willing to put their emotions at risk.

I think it's a red flag when players...

aren't interested in knowing about their fellow PCs. Collaborative storytelling requires an interest and curiosity in your collaborators at the table.

Marc's Preferences

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