Nick
he/him
5.0
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About Nick
I've been running tabletop RPGs for decades, and Pathfinder Second Edition is where I spend most of my time these days. I run ongoing campaigns, published adventures, and organized play, and I've volunteered with Pathfinder and Starfinder Organized Play for years. I've run games for complete beginners, longtime veterans, and just about everyone in between. I enjoy helping new players learn the system without slowing the game to a crawl, while still giving experienced players tactical challenges and meaningful choices. My games emphasize character, story, and player agency without neglecting the crunchy side of Pathfinder. I like memorable NPCs, consequences that follow from player decisions, and encounters that feel dangerous enough to make victory satisfying. Published adventures are a framework, not a railroad, and I'm comfortable following the party when they take things in an unexpected direction. I use Foundry VTT extensively and put a lot of effort into maps, automation, visuals, and smooth presentation so the technology supports the game instead of getting in the way. Above all, I want a table where everyone gets a chance to contribute, have fun, and leave each session looking forward to the next one.
At a glance
2 years on StartPlaying
Highly rated for: Beginner Friendly, Storytelling, Inclusive
$20 per session
Featured Prompts
I started running games because...
I got into GMing almost by accident. I was curious about Pathfinder 1e, so my wife and I joined a local GM for the Beginner Box. When he couldn't continue, I took over the next session, learned as I went, and never really stopped.
My favorite books are
My shelves run from Heinlein and Asimov to Pratchett, Feist, Sanderson, and Dungeon Crawler Carl. I love big ideas, sprawling worlds, sharp humor, memorable characters, and stories where the setting feels like it existed long before the heroes arrived.
How Nick runs games
My games strike a balance between roleplay, exploration, and tactical combat. I love seeing players get invested in their characters and interact with the world, but I also enjoy the mechanical side of Pathfinder 2e. When combat starts, enemies use their abilities intelligently, encounters can be dangerous, and good tactics matter. I generally run published adventures, but I don't treat them as scripts. The adventure provides the framework; the players decide how the story actually unfolds. I'll follow unexpected plans, develop NPCs the party becomes attached to, and adapt when the group takes the story somewhere the book never anticipated. I like characters to feel as though they're part of the world. NPCs remember what you've done, decisions can have consequences later, and I'll look for opportunities to bring your character's personality and history into the adventure. I'm comfortable with the rules, but I'm not interested in stopping the game for ten minutes to litigate them. If something is unclear, I'll make a ruling, keep things moving, and look it up afterward. Expect a friendly table, plenty of humor, memorable characters, meaningful choices, and fights where teamwork beats simply standing still and attacking three times.
Featured Prompts
I once ran a session...
I once ran a session where one player ended up playing three different characters because two of her former PCs made cameo appearances. It was chaotic, a little ridiculous, and exactly the kind of continuity I love in a long-running game.
Rules are...
Rules are a shared contract between the GM and players. I try to run them consistently, and if we want to change or ignore one, we talk about it first. I'm open to clever ideas, but I avoid precedents that break the game—because if the heroes can do it, so can the villains.
When it comes to voices
I do my best to give NPCs distinct voices and personalities, even if that means sounding a little ridiculous sometimes. Players should do whatever feels comfortable to them—full character voice, a light accent, or just describing what their character says all work fine.
Nick's ideal table
My ideal table is engaged, collaborative, and enthusiastic. I feed off player investment, so bring me backstory, theories, goals, or between-session fiction and I’ll work it into the game. We can get intense, but never forget: it’s a game, and everyone at the table is here to have fun.
Featured Prompts
I love it when a player
I love it when a player embraces failure. The best stories usually come from bad rolls, terrible plans, unexpected consequences, and characters getting in over their heads. Nobody remembers the adventure where everything went perfectly and no one was ever at risk.
I think metagaming...
Metagaming is never completely avoidable, and nobody stays perfectly in character all the time. I’d rather players make choices that support the story and the table than agonize over whether every decision is perfectly “in character.” We try our best, then keep the game moving.
My table is not the place for...
My table isn’t the place for bigotry. Racism, homophobia, transphobia, misogyny, or harassment aimed at other players isn’t welcome. Characters can be flawed and stories can include difficult subjects, but everyone at the table should still be treated with respect.
Nick's Preferences
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