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Cost Per Player

$20.00
P.U.N.K.
LGBTQ+
Queer
Neurodivergent

Less than a year on StartPlaying

About me

Greetings adventures and welcome to my table. I am P.U.N.K., your GM and guide to the mesmerizing world of DnD 5e. I have been playing Table Top games for over 10 years now with my most successful game being run in a system called Savage Worlds many years ago. I have played in various DnD games over the past 4 years and it has become a hyper-fixation of mine. I noticeably light up when I talk about my ideas for my current characters progressions with my friends, as the collaborative story telling aspect of DnD is my favorite part. As your GM my goal is not only to have you learn the mechanical aspects of the system, but to also become comfortable role-playing and becoming invested in you character's decisions and growth. The story being built is one we will all build together. A few points about myself and the table I host: I am both Neruo-divergent and a member of the LGBTQA+ community. I do not tolerate bigotry or bullying at my table. DnD inherently is a game where people have to be vulnerable, as role-playing a character takes guts and "putting yourself out there" as they say. My table will always be a safe space for the players. Also, do keep in mind that depending on the type of game you want to be a part of, mature themes are allowed at my table. HOWEVER, this is something that has to be discussed with all people playing, as consent is king. I will never intentionally make anyone feel uncomfortable at my table. This being said, I am always available for discussion if problems do arise with myself or another player at our table. One of the biggest ways to keep a DnD game successful is open and honest communication at all stages of play. If you have any questions or would like to start a game, please don't hesitate to reach out. I look forward to rolling my dice with you soon.

GM Style

As a GM I enjoy being able to focus on world building and unique encounters, be that role-play or combat. Not every situation needs to be special, and I feel at home improvising details about whatever the PCs may be exploring. Making sure the players are having fun, often means allowing them to chase after random points of interest like a cat with a laser pointer. I have found the best way to handle this as a GM is to have a rich world already prepared, and to add even more detail as I discover what truly interests the players.

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