
Zeraphicx (he/him)
4.2
(5)
1 year on StartPlaying
Highly rated for: Creativity, Rule of Cool, World Builder
About me
I became a Dungeon Master because I wanted to play D&D, but no one had a campaign available—so I said, "What the heck!" Having DM’d HeroQuest before, I figured it couldn’t be too far off. I dove in, learned everything I could, and ran my first one-shot campaign. It was a blast! The group had so many laughs, and the excitement of creating an adventure that we could all look back on fondly was enough to hook me. From there, I started running my first full campaign, which led to my first homebrew world. My players loved it so much they’re already talking about playing it again! Now, with nearly three years of DMing experience, I’ve found my passion in crafting engaging, linear adventures that keep players on their toes—wondering what’s around the next corner. I love bringing challenging and unique encounters that go beyond the standard dungeon crawl, keeping players invested and engaged. If you’re looking for a game where you’ll laugh, strategize, and create unforgettable memories, then let’s roll some dice and dive into adventure together!
GM Style
Structured Cinematic Storytelling with a Focus on Fun, Player Engagement, and Tactical Challenges.
Games played
Game platforms used
Game Master Reviews (5)
Proficiencies
Players say this GM is great at:
Creativity
Rule of Cool
World Builder
He's a good DM that not only cares deeply about player backstory and choice, but the rule of cool, so he will match your creativity if you go all out. My only advice is that he cares for the rules of world just as much and isn't very loose on bending or breaking those rules so prepare for some constraints.
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