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Cost Per Player

$25.00
Jordan

Jordan (he/him)

5.0

(19)

LGBTQ+
Published Writer
Teacher/Educator
Game Designer

1 year on StartPlaying

266 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

Average response time: 2 hours

Response rate: 100%

About me

I primarily run Pokemon Tabletop United and D&D5e. I have run a variety of game systems in the past, but have settled on these two as my primary systems. For those interested, I have run multiple long campaigns of Dark Heresy, Warhammer Fantasy Roleplay, Vampire: the Masquerade, and Dungeons and Dragons 3.5. I have a deep passion for Wraith: the Oblivion, and a great interest in running a game set during the Great War. I am interested in running a Shadows of Esteren game, and would be interested in being commissioned for a game too. For my day job, I am an English professor. I have a master's degree in Medieval Studies and have done research on the impact of roleplaying games on the cultural imaginary of the Middle Ages. While I prefer medievalist settings, I also love modern and science fiction settings! At the core of every roleplaying game is a human experience, and that translates across time and space. I accept commissioned games at 25 USD per player, and ask for a minimum 3 session commitment. Solo games can be commissioned at 75 USD per session. I am currently running 6 PTU: The Social Ecology of Kanto games and 1 D&D 5e Temple of Elemental Evil game. For information on these games, please see here: https://docs.google.com/document/d/1CuyfPhV5SBrABq56mr6PV8QJ8bGa86Dw7qgjbDE8Zpk/edit?usp=sharing For those interested, here's my Academia.edu page: https://ceu.academia.edu/JordanVoltz

GM Style

I strive to create a player-centered, balanced RPG experiences. Rules are an important tool for players to express their agency within the game and shouldn't be simply discarded. However, when rules obstruct enjoyable play, they should be ignored. I enjoy a crunchy, rules-heavy game, but it needs to be in service of players realizing their character's goals. My games employ vivid description and deeply human characters. People are often contradictory and passionate, and these types of characters are great for theatre and tabletop. They are essential for creating a dynamic and believable world. I strive to have high quality player aids and player experiences, and this is quite time-consuming. I spend a lot of time workshopping aspects of my game in order to understand them fully. I take the artistic responsibility of the medium seriously, and aim to provide quality art. I also strive to produce accurate and responsible artistry: any sources that I utilize will be duly noted. I prefer lower player counts (max. 5, but 3-4 is the sweet spot) so that more time can be spent with each character and give them room to develop. I believe that it is important to have a diverse set of perspectives at my table, and I encourage freedom of expression and engagement with controversial issues through our characters. Despite their appearances, my games deal with heavy and serious subject material. I require that you be respectful of other player's perspectives, experiences, and thoughts- especially when they don't align with your own. We are all in this world in different ways, and it is only through collaborative engagement that we can build a better one. Dehumanizing bigotry and prejudice will not be tolerated; if you are not interesting in collaborating or learning, you can leave. For a list of guidelines and policies that I use to run my games, please see here: https://docs.google.com/document/d/1OcZLUMed-FEEBMrhAMItll349NcI3mPFLiHNTGCRD08/edit?usp=sharing

Game platforms used
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