Aether banner

Aether

he/him

5.0

(7)

Timezone

America/chicago

Language

English

About Aether

Greetings! My name is Aether! My journey as a Dungeon Master began with 3rd Edition, a classic that taught me the foundations of the game. From there, I naturally advanced into 3.5 and found a home in Pathfinder 1e, where I have run many games across multiple settings. But I'm no stranger to other systems, I've run rulesets such as 5e, 4e, Starfinder, ffd20 and World of Darkness. Yet, no matter the system or setting, my core belief remains the same: Dungeons & Dragons is a game about collaborative storytelling. Both players and the DM should have the opportunity to shape the setting, and through our shared gameplay, dictate the course of the world. I am a firm advocate for player-driven narratives. The direction of the game should always be chosen by you, the players, and I have a particular fondness for character-driven stories where the backstories of the party form the foundation of our adventure. Your characters are not just in the story, they are the story. I look forward to building worlds with you, where every decision has weight, every character has depth, and every session is an unforgettable journey!

At a glance

2 years on StartPlaying

14 games hosted

Highly rated for: World Builder, Creativity, Storytelling

How Aether runs games

My GMing style revolves around immersive roleplay and long-form storytelling. I enjoy crafting complex situations and multifaceted scenarios that challenge the player's abilities and strategic thinking. Whether it's navigating political intrigue, unraveling ancient mysteries, or facing personal moral dilemmas, I aim to create a world where player choice and consequences drives the story forward Collaborative storytelling is essential to me. I value player input and enjoy incorporating character backstories and choice into the narrative. You are never on rails in my campaign I appreciate tactical combat and I prefer encounters where player planning and creativity shine. Expect battles with many potential moving parts, requiring teamwork and clever thinking to overcome Ultimately, my goal is to provide a memorable and emotional experience. Whether through the thrill of victory, or the remorseful sting of defeat, I strive to create moments that resonate long after the game ends

Aether's games