As a kid I created board games for my friends, wanting to live out the adventures you would read about in books or in movies. My grandpa bought me the Dungeons and Dragons board game (the one with Zanzer Tem's dungeon) and I loved it. My friends and me loved the idea of using all the cool dice in the book toward the story. Later I got the Dragon Strike game box (that included the hypervision VHS) and that only fueled my love for role playing. In Jr.High I got a blue ribbon for a cartoon cat I drew in a cartooning class and my english teacher asked me to write a comic strip for the class for extra credit. This allowed me to explore writing my own adventures and later I wrote a novel called The Great Ravine. While the book didn't take off, it worked really well as a two year campaign in fifth edition. Which I wanted to try out fifth edition anyway after watching Critical Role when it first aired it's Vox Machina campaign. Been a freelance GM ever since for multiple modules.
Running anything from one shots, to campaigns. I wrote one full lengthy campaign and have ran several modules for fifth edition. Love adding random monsters, magic items, puzzles, and custom story elements to keep the modules fresh. Fully comfortable with creating character voices for NPCs and including ambient music for the situation.
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